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Hexagon FBX 3DXchange4Pro Decimation

Posted By Orchy 16 Years Ago
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Orchy
Orchy
Posted 16 Years Ago
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Hi,
it ist not possible (any longer) to decimate a high polygon DAZ character in Hexagon down to a low polygon character and to reimport it into DAZ-Studio. In any case, Hexagon does not import or export FBX natively. And the bridge Hexagon back to DAZ does not save the bones and animations and morphs. I experimented a lot, but it fails. DAZ-Studio does not accept any change of LOD (LevelOfDetail) in geometry. Hexagon works vey well (!) decimating the geometry, so you wouldn't need to buy the expensive DIGIMI. But DAZ-Studio skips it, your only option is to reimport the character via bridge from Hexagon as a "dead" sculpture with the loss of bones and animations. I couldn't find a workaround. I'm convinced there must have been an intentionally change in the program code - there was a time when it was working, but the release of expensive DIGIMI caused the modification. Well, I need more time to save my money before I can buy DIGIMI Game Developer Kit - it shouldn't be that expensive!#
vidi
vidi
Posted 16 Years Ago
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In any case, Hexagon does not import or export FBX natively. And the bridge Hexagon back to DAZ does not save the bones and animations and morphs



You know Hexagon is only a modeller and a little bit old ? You can creating only Polygone (staatic objects) or you creating new morphs per tweaking , but important, without change the polycount . Therefore Daz bridge can not work with decimate from Hex.

You are here in the German board, perhaps you find more help on the english site.:)

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liebe Grüße vidi







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