meware75 (9/16/2010)
I wanted to make an Avatar fade out of a scene, but noticed that there is no opacity setting for Avatars. Am I missing something?The answer is that iClone is giving you control over opacity in a far more granular fashion. Consider how an Avatar is actually built: Skin: Face, Upper, Lower, Hands, and Shoes (=feet). Clothing: Upper, Lower, Shoes, and (optionally) Gloves. And don't forget Hair.
To do what you want, all these parts of the avatar can--and must--be given their own time-varying opacity. You can tell that the Opacity channel is keyable over time because it's lettered in blue on the Modify panel.
The problem is that once you make the Face skin transparent, the eyeballs, eyelashes, teeth, tongue, and throat will still show, and these generally don't have a time-varying Opacity channel. At this point, I am going to promote the completion of your answer to someone smarter than me.
My first thought is that to give these internal structures time-varying opacity, you would have to load a dark-bright video cycle into their opacity channels.
If so, then you would not bother with setting any Opacity keys on the other objects. Instead, you could load a *similar* video into all the opacity channels for the avatar and have them synchronized.
*Similar* not *identical* because the different parts have their own required opacity maps. The fundamental bright-dark cycle would have to be composited over the static opacity maps.
General Picture - animating now to life itself(tm)
Member of Content Wizards