stuckon3d (9/6/2010)
Hi jrw,
bvh files come in too many flavors, the key component to make it work with iclone is that they need similar skeleton configuration. The best way to test it is to load it into the bvh converter provided by reallusion, if you can see the skeleton there, you are good to go for convertion, however , you still need to help the converter out to do the clean convertion sometimes, by imputting angle offsets on the joints. Its a hit and miss process but once you have the profile working you can save it and not have to do it again for that type of bvh file.
Hope this helped,
Stuckon3dOne thing you cleared up immediately is the skeleton issue. I can say from looking at the skeletons in bvhacker that they aren't like iClone's. They seem more detailed except for the hands. I will try the other stuff you mentioned and cross my fingers. THANKS a heap.
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