English


Profile Picture

I can't bake my skelatal mesh to control rig

Posted By itsbiller Last Year
You don't have permission to rate!

I can't bake my skelatal mesh to control rig

Author
Message
itsbiller
Problem.png
itsbiller
Posted Last Year
View Quick Profile
New Member

New Member (26 reputation)New Member (26 reputation)New Member (26 reputation)New Member (26 reputation)New Member (26 reputation)New Member (26 reputation)New Member (26 reputation)New Member (26 reputation)New Member (26 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 82

I'm running into an issue with my Character Creator 4 (CC4) Control Rig in UE 5.4

Problem:
When I try to bake animations to a Control Rig in the Sequencer, my CC4 Control Rig doesn't show up as an option. It's like Unreal Engine isn't recognizing it.

What I've Tried: 
I noticed that my Control Rig is under a Blueprint Class, and I'm thinking that might be why Unreal isn't seeing it properly. In the tutorials I've watched, there's an "Asset-Based Control Rig" dropdown option in the Sequencer, but I can't seem to activate that in my project. In other tutorials though, this option isn't there and the ctrl rig shows up fine.

- I'm using the latest versions of both CC4 and Unreal Engine 5.4.
- The Control Rig plugin is enabled in my project.
- I've imported my character using the CC4 Unreal Auto Setup plugin.
- My Control Rig seems to work otherwise; it's just not showing up when I want to bake animations.

Any ideas?




Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!