|
oztarc
|
oztarc
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 11
|
Hi everyone, I’m having some trouble when exporting a character model in FBX format. My goal is to make the model retargetable for different animations, but after exporting, I can’t seem to get it to work properly in other software (like Unreal Engine, for example). Here’s my current workflow: - I'm exporting the model with its skeleton and animations from [Blender/Maya/3ds Max, etc.].
- I’ve ensured that the skeleton is properly rigged and skinned before export.
- I select FBX export settings with ‘Include Animations,’ ‘Embed Media,’ and ‘Bake Animation,’ etc.
- But when I import it for retargeting, the skeleton nodes have diffrent names.
What I’d like to know: - Are there specific export settings or steps I should follow to ensure the model is retargetable for animations in Unreal Engine (or any other 3D software)?
- How should the skeleton and rig be set up for proper retargeting?
- Do I need to apply any specific naming conventions or scale adjustments?
Any guidance or solutions would be appreciated!
|