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Optimize CC Character for Web AR - Quick Look - 1 mesh 1 texture

Posted By holofiction Last Year
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Optimize CC Character for Web AR - Quick Look - 1 mesh 1 texture

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holofiction
holofiction
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Hi im trying to prepare character for unity to be sent to apple quick look as web AR, and im trying to optimise charater creator 4 character so it has one mesh and one texture. Im usning needle engine for glb/usdz conversion.  Is there anyone with this specific experience? Is there any pipeline / workflow



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