Optimize CC Character for Web AR - Quick Look - 1 mesh 1 texture


https://forum.reallusion.com/Topic556888.aspx
Print Topic | Close Window

By holofiction - Last Year
Hi im trying to prepare character for unity to be sent to apple quick look as web AR, and im trying to optimise charater creator 4 character so it has one mesh and one texture. Im usning needle engine for glb/usdz conversion.  Is there anyone with this specific experience? Is there any pipeline / workflow