Profile Picture

Thigh mesh moved by the hand RIG

Posted By jrborba 2 Years Ago
You don't have permission to rate!
Author
Message
jrborba
jrborba
Posted 2 Years Ago
View Quick Profile
New Member

New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 2, Visits: 2
Hello 
Im kinda a new user on Acto Core AccuRig, I have experienced a few issues in some models where the animation does not recognize properly the end of the hand mesh and the body mesh causing a weird effect where the thigh mesh moves with the hand.

Example below. 

Any suggestion on how to avoid this behavior?

Thanks in advance for your kind responses



 
jrborba
jrborba
Posted 2 Years Ago
View Quick Profile
New Member

New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)New Member (11 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 2, Visits: 2
Just oppened in blender and this is where the autorigging is failing:
The hands Rigs for some reason are setting high weith over the body mesh
Peter (RL)
Peter (RL)
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K, Visits: 36.6K
Hi...

For best results with AccuRig your character should be in an A-Pose or T-Pose. With your character the thumbs are too close to the body and so the rigging process can't differentiate between the two parts and sets the weight mapping incorrectly.

To resolve the issue try to adjust the source character model to put a larger gap between the hands and the body or redo the weight mapping for this area in Blender after rigging. 

                                                                

Peter
Forum Administrator

www.reallusion.com





Reading This Topic