Thigh mesh moved by the hand RIG


https://forum.reallusion.com/Topic556816.aspx
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By jrborba - 2 Years Ago
Hello 
Im kinda a new user on Acto Core AccuRig, I have experienced a few issues in some models where the animation does not recognize properly the end of the hand mesh and the body mesh causing a weird effect where the thigh mesh moves with the hand.

Example below. 

Any suggestion on how to avoid this behavior?

Thanks in advance for your kind responses



 
By jrborba - 2 Years Ago
Just oppened in blender and this is where the autorigging is failing:
The hands Rigs for some reason are setting high weith over the body mesh
By Peter (RL) - 2 Years Ago
Hi...

For best results with AccuRig your character should be in an A-Pose or T-Pose. With your character the thumbs are too close to the body and so the rigging process can't differentiate between the two parts and sets the weight mapping incorrectly.

To resolve the issue try to adjust the source character model to put a larger gap between the hands and the body or redo the weight mapping for this area in Blender after rigging.