Group: Forum Members
Last Active: Last Year
Posts: 45,
Visits: 1.2K
|
I have a prop that is rigged with spring bones, and it will deform as expected when I move it around in timeline.
However, within this animation, let's say halfway through, if I change this prop with a different sprite, the spring based deformations disappear at the exact moment the sprite changes. It's as if this different sprite has no rig.
Is there a way I can retain the deformation within a sprite sequence?
|