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By JCL1 - Last Year
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I have a prop that is rigged with spring bones, and it will deform as expected when I move it around in timeline.
However, within this animation, let's say halfway through, if I change this prop with a different sprite, the spring based deformations disappear at the exact moment the sprite changes. It's as if this different sprite has no rig.
Is there a way I can retain the deformation within a sprite sequence?
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