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The absence of clavicle animation is a significant flaw in the overall motion capture animation.

Posted By zancoisrice Last Year
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The absence of clavicle animation is a significant flaw in the overall...

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zancoisrice
zancoisrice
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Hey everyone, I was really hoping this software would enhance my production pipeline, but it feels like it’s actually set me back. After using CC4 and iClone for a while, I’ve realized that Reallusion doesn’t support clavicle animation. That’s a pretty significant oversight! Additionally, there are no options to adjust individual keys for each bone. If I need to remove faulty keys from a spine bone, I have to delete all the torso keys to fix it. It seems like there’s been so much focus on trends that basic technical aspects of character animation have been overlooked. This isn’t ideal. Why is there a push to compete with Unreal? Your software should prioritize character development and robustness to complement Unreal, not try to become a standalone game engine.
animagic
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iClone is not a game engine. It interfaces with Unreal but does not intend to compete with it.

If you see shortcomings in the animation functionality, you could enter that in Feedback Tracker as a feature request. 


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

4u2ges
4u2ges
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You can rotate Clavicle bone in FK mode tab on Edit Motion Layer.
And if you need to clear keys for a specific bone down to specific axis you can always use a Curve Editor for that.





zancoisrice
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4u2ges (9/21/2024)
You can rotate Clavicle bone in FK mode tab on Edit Motion Layer.
And if you need to clear keys for a specific bone down to specific axis you can always use a Curve Editor for that.



This approach isn't efficient. You're suggesting hand-animating shoulder movements instead of using motion capture, which is a much less effective way to address this functionality issue.
zancoisrice
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animagic (9/21/2024)
iClone is not a game engine. It interfaces with Unreal but does not intend to compete with it.

If you see shortcomings in the animation functionality, you could enter that in Feedback Tracker as a feature request. 



I understand your point, but this still misses the central issue. Clavicle animation is fundamental to representing human movement accurately. My concern is that Reallusion is prioritizing features like motion designer over enhancing essential character functionalities, which are crucial for realistic animation.
4u2ges
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This approach isn't efficient. You're suggesting hand-animating shoulder movements instead of using motion capture

I overlooked your reference to "Motion capture" in the subject.. It's getting cut in the threads list...







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