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The absence of clavicle animation is a significant flaw in the overall motion capture animation.

Posted By zancoisrice Last Year
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The absence of clavicle animation is a significant flaw in the overall...

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zancoisrice
zancoisrice
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Hey everyone, I was really hoping this software would enhance my production pipeline, but it feels like it’s actually set me back. After using CC4 and iClone for a while, I’ve realized that Reallusion doesn’t support clavicle animation. That’s a pretty significant oversight! Additionally, there are no options to adjust individual keys for each bone. If I need to remove faulty keys from a spine bone, I have to delete all the torso keys to fix it. It seems like there’s been so much focus on trends that basic technical aspects of character animation have been overlooked. This isn’t ideal. Why is there a push to compete with Unreal? Your software should prioritize character development and robustness to complement Unreal, not try to become a standalone game engine.




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