Afterwards, I updated it with the GoZ plugin and exported it to Adobe Substance Painter using the built-in plugin in Character Creator
81% of original size (was 622x16) - Click to enlarge
Then, I decided to change the horns, but my ZBrush trial ended XD, so this time I used Blender instead. With the help of the Blender Addon, I was able to transfer my character easily and update the morphs. You can learn more about the Blender Addon here
Blender Character Pipeline81% of original size (was 622x16) - Click to enlarge
Then, I took it back to CC4 and repeated the previous step to export it into Substance Painter. Here’s the result of the texture: I added some scars, burns, and details to define my Espada character
81% of original size (was 622x16) - Click to enlarge
81% of original size (was 622x16) - Click to enlarge