Does anyone know why the elbow twists and pinches the mesh when rotating the hand, so the palm is up? I have tried a combination of rotating the hand, the elbow/lower arm the upper arm and I'm at a loss of what the correct procedure is.
I am using iClone 8.42 with live link to UE 5.4. In the attached image I have applied a pose file and used edit motion layer to modify the pose - I have also tried to do this to an animation file as well as the UE MH iAvitar dummy and I am unable to get a favorable result. What am I doing wrong?