hello, I'm having trouble with rendering in Unreal Engine.
I transfer character and motion to unreal (Bake all animations to sequencer)
(character was made CC4, add muscle and change hair from Kevin)
When play in sequencer it looks fine, but when I render using movie render queue, the character snaps to A pose in the first frame and then plays back normally from the second frame.
I found it happens when I use anti aliasing with temporal sample count more than 2.
If I use count 1, there is no problem. but character looks so blurry especially in the fast motion.
how can I solve this problem?