Profile Picture

Mapping Unused Bones from Import

Posted By arrrtie Last Year
You don't have permission to rate!
Author
Message
arrrtie
arrrtie
Posted Last Year
View Quick Profile
Junior Member

Junior Member (224 reputation)Junior Member (224 reputation)Junior Member (224 reputation)Junior Member (224 reputation)Junior Member (224 reputation)Junior Member (224 reputation)Junior Member (224 reputation)Junior Member (224 reputation)Junior Member (224 reputation)

Group: Forum Members
Last Active: 4 days ago
Posts: 15, Visits: 147
Hello! I'm importing characters from Daz, Genesis 8/8.1. A problem I keep having is that the toes often peek out of the shoe mesh, and I've discovered that this is because there are unused toe bones that are not conforming to the shoe mesh when being imported. I think I should be able to fix this with bone mapping/skin weights, but my characters don't have the 'Characterization' menu that I think should be in the Modify tab. I'm not sure if I'm doing something wrong, but the characters are all CC3+. Using the high heels function shapes the rest of the foot correctly, but the toes still peek out of the mesh. Any help would be appreciated!

https://forum.reallusion.com/uploads/images/2f706ee7-ed48-49c7-9194-bdfa.png


Hobbyist Animator//Jack Skellington Enthusiast
----
CPU: 3950x | GPU: RTX 3090 | RAM: 64 Gb




Reading This Topic