lenfoley37 (7/19/2024)
Hi Everyone, I notice a lot of film makers creating characters in Character Creator and then exporting to Unreal Engine or Blender to produce actual scenes.
I am curious... Anyone here using iClone8 to produce and render actual footage for a film?? Is it a viable option or should I not even bother trying and get better at working with other animation programs??
I love this software, but I need to make a decision on which is the best to produce my animated movie.
Thanks so much!! Len FoleyI use iClone and CC exclusively for my films and have been for years. I render in iClone and then do post-processing in After Effects to arrive at the graphic novel look that I aim for.
I have had several of my films shown at film festivals, so there must be something that people like about them. At a recent short film festival in Charlottesville, VA, I was in a block of four other movies (which were previously shown at Sundance), all of them with very different looks, none of them hyper-realistic. What they all had was a good story, well-told, and interesting characters, which is the first thing to worry about. Also, keep in mind that the more realism you aim for, the higher the demand is for realism through-out. So if your character looks very realistic almost undistinghisable from a regular human, the slightest deviation may make it look "fake".
I have used iClone for a long time and it has its peculiarities and frustrations at times, but I still think that as far as at least animating your characters goes it is a good start. I also like the possibilities that CC provides me to develop my characters. They are regular people, so I don't need things like six fingers or three arms...:unsure:
I think nothing is lost to start out in iClone to develop at least a draft of your movie using iClone and CC. You can then consider where you want to go from there. Possibly the most direct way to get more realistic rendering results is using Omniverse, but that requires an Nvidia RTX card.