Also, keep in mind that the more realism you aim for, the higher the demand is for realism through-out. So if your character looks very realistic almost undistinguishable from a regular human, the slightest deviation may make it look "fake".
This is a very good point Job, which is why I a prefer a more stylized look.
Going for “photorealism becomes a tedious and endless pursuit IMHO because even if you manage to nail down
realistic lighting and human skin now you better get the hair uber realistic in appearance AND movement or it won’t match.
as well as the clothing in appearance AND movement or it won’t match.
and the grass in appearance AND movement or it won’t match.
and the flowing water in appearance AND movement or it won’t match.
It is better to focus on telling a good story and if you need a better render engine, and have a decent RTX, card then exporting the scenes to omniverse is probably worth it
But still won’t be truly realistic due to the limitations of iclone’s cloth & hair systems