Hey guys, recently, I had a very hard time trying to transfer the animations from a IClone8 character, recorded from a mocap, unto a Custom character. After trying a lot of pipelines, the AccurRIG to rig the custom chracter mesh, export IClone Avatar, and import external motion form FBXs to IClone8 worked! But the mocap character had not only body movement but also facial expressionas and animations (eyes, mouth etc) the custom chracter hasnt any blendshapes, is there a easier way to make this data transfer from IClone8 mocap character unto the custom character rigged on AccuRIG? I got CC4, but Im actually a beginner on reallusion environmnet. The target platform is Unity, I'm using to achieve it: Blender, IClone8, CC4, AccuRIG. Thank you very much.
My initial problem and solution, for better understanding:
https://blenderartists.org/t/how-to-effectivelly-transfer-a-iclone-animation-unto-a-blender-character-mesh/1538206