What is the most efficient pipeline to transfer facial animation from IC8 to a Custom Character?


https://forum.reallusion.com/Topic553829.aspx
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By formalemailptk - Last Year
Hey guys, recently, I had a very hard time trying to transfer the animations from a IClone8 character, recorded from a mocap, unto a Custom character. After trying a lot of pipelines, the AccurRIG to rig the custom chracter mesh, export IClone Avatar, and import external motion form FBXs to IClone8 worked! But the mocap character had not only body movement but also facial expressionas and animations (eyes, mouth etc) the custom chracter hasnt any blendshapes, is there a easier way to make this data transfer from IClone8 mocap character unto the custom character rigged on AccuRIG? I got CC4, but Im actually a beginner on reallusion environmnet. The target platform is Unity, I'm using to achieve it: Blender, IClone8, CC4, AccuRIG. Thank you very much. 

My initial problem and solution, for better understanding: https://blenderartists.org/t/how-to-effectivelly-transfer-a-iclone-animation-unto-a-blender-character-mesh/1538206
By AutoDidact - Last Year
the custom character hasnt any blendshapes, is there a easier way to make this data transfer from IClone8 mocap character unto the custom character rigged on AccuRIG? I got CC4, but Im actually a beginner on reallusion environmnet. The target platform is Unity, I'm using to achieve it: Blender, IClone8, CC4, AccuRIG. Thank you very much. 



Accurig will not help you with any facial rigging /animation tasks it is for body only .
you will have to manually  create your facial animation Blend shapes for your character
for this I use the powerful “Faceit” addon for Blender .