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Animation in MotionBuilder's root is offset

Posted By hayang_039799 Last Year
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Animation in MotionBuilder's root is offset

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hayang_039799
hayang_039799
Posted Last Year
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Hi there, I downloaded animation and dummy model from ActorCore
Animation: https://actorcore.reallusion.com/3d-motion/free?asset=stand-to-sit_251123

And I followed the tutorial and use the define template provided by ActorCore:
https://www.youtube.com/watch?v=lI98Mgqcxvg&t=1s

When I import he animation to the MotionBuilder, my animation's root is offset and leave the ground. How can I fix this? Should I enable any settings?
It also happen when I use "Run to blast" animation. 
45% of original size (was 1115x424) - Click to enlarge


If I check the animation curve, MotionBuilder's translation curve are different from Maya (Seems MotionBuilder exchange the Y and Z axis?):
45% of original size (was 1115x424) - Click to enlarge

Any suggestion will be helpful.
Thank you







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