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2024 Reallusion 3D Character Contest - BlueyCreative

Posted By 3DPiXL 3 Months Ago
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3DPiXL
3DPiXL
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Resources gathered for references.
My character will be a stylized toon from the forest. The below reference images are collected to help identify what elements and shapes i want for the face and body. 
https://forum.reallusion.com/uploads/images/a776c4da-a8ce-4e0b-b4c6-11de.png

Using HeadShot 2 I sculpt features to refine the shape of the head.

https://forum.reallusion.com/uploads/images/0071cabc-10ac-454e-81f7-d1dc.png

Adjust the morphs by bbaking and repeating to gain extra exaggeration to the point where I cannot obtain anymore detail in Character Creator. From this point forwzard I export into Blender to help shape and sculpt faster.https://forum.reallusion.com/uploads/images/20661738-5883-4eb0-8531-05e2.png



Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative
3DPiXL
3DPiXL
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Exported the character into blender using the GoB plugin to refine some more facial shapes and features.
https://forum.reallusion.com/uploads/images/86380fac-be1a-4048-9c5a-a713.png

Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
3DPiXL
3DPiXL
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More sculpting in Blender to get cleaner lines for the face. I don't use a very high sculpting multi-resolution, Set to only Level 2. Just enough to define a few face lines and body enhancements. Then I bake the textures prior to sending the toon back to Character Creator.https://forum.reallusion.com/uploads/images/a361a80c-9115-4b1b-98b0-f389.pnghttps://forum.reallusion.com/uploads/images/178247d8-1a71-4517-8c7d-1f2c.png

Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative
3DPiXL
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Time for a bit of hair. 
For hair I prefer to use a blender plugin called "Hair Tool For Blender" It allows you to create custom hair and bake & export the required image maps for Character Creator. I export the following maps:
Opacity Map
Ambient Occlusion Map
Flow Map
Root Map
ID Map
These give you enough control within Character Creator to be able to set your hair shader type to  Digital humar Hair.
Once the hair model is imported back to charcater creator I assign each map and adjust the colours and highlights.
https://forum.reallusion.com/uploads/images/d170efdd-4359-487e-b622-c741.png
https://forum.reallusion.com/uploads/images/a0955f8c-a1bb-4e78-935e-c910.pnghttps://forum.reallusion.com/uploads/images/6a8839b5-3303-4b08-8157-91d9.png 

Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative
3DPiXL
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Accessory: Wings
The character i'm creating is stylized so I decided to add some wings to add more depth to the final product. Based on the reference images I gathered I decided to go with bat styled wings.
Once again I imported a image reference and modelled the wings in blender from a simple plain, adding loop cuts and adjusting vertices to match the shape.
https://forum.reallusion.com/uploads/images/57999e48-ef21-416a-b8ac-1efd.png
https://forum.reallusion.com/uploads/images/10a6ed83-5d25-44c1-8287-9f2e.png

Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative
3DPiXL
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I decided for ease of posing to create a simple shapekey to allow the wing to bend. 
In blender I added a shapekey with a value of 1 and scultpted the wings into a closed postion using the move tool.
Exported the wing as a fbx file from blender and then imported it into Character Creator as a Prop. This also brings in the shapekeys as morphs.
Bat wings are almost transparent so I wanted them to have a good amount of Sub Surface Scattering. The Charatcer Creator library has a elephant skin SSS texture which was the perfect texture and bump required. I tiled the texture 5x4 and changed the Diffuse Colour to the same colour as the skin.

https://forum.reallusion.com/uploads/images/310cdfd1-f660-4d29-9fb5-6f8b.png
https://forum.reallusion.com/uploads/images/588d9dfd-7dfa-4caa-90b6-3b98.png
https://forum.reallusion.com/uploads/images/4a94e0bd-e2cb-4a4f-bc39-1bab.png


Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative
3DPiXL
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Body shaping and skin texture
For the body I simply used the standard morph sliders to tweak the toned shape i had based on my original sketch, to enhance the muscles I used a couple of textures located under the skin details tab within normals, I had to turn down the stength of the maps as it caused a fair amount of noise within the body.
I imported the toon into blender again (GoB) and made a few simple sculpts to enhance the tones, baked out the normals added a couple of red blemishes to the body texure as well.

For texturing I use the built-in texture editor in blender and then clean up the textures in Affinity Photo.
https://forum.reallusion.com/uploads/images/a80de59f-1515-4b56-9f25-aaaa.png
https://forum.reallusion.com/uploads/images/e9ba7c59-a411-4a7d-990f-0e12.png



Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative
3DPiXL
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Hands and Feet:
I decided to add a little more so I culpted the hands and feet a little in Blender giving them a more stylized lookhttps://forum.reallusion.com/uploads/images/e40fbab8-fd88-4693-bb03-92d5.pnghttps://forum.reallusion.com/uploads/images/594cd6b6-18ea-40c1-8199-f7ea.png

Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
3DPiXL
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Final sculpt completed.
Now that the final sculpting and texturing has been completed it's time to see how it looks and start adjusting the facial profile and tweaking the bones.https://forum.reallusion.com/uploads/images/72649faa-6051-49ae-b24a-ff86.png
:https://forum.reallusion.com/uploads/images/c59c0080-fe05-400e-91e8-d3ab.png

Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative
3DPiXL
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Clothing:
On to the clothing & accessories....
I had many similar assets already in the CC library so all i needed to do was model the top jacket and then change some of the assets and textures to suit. A bit of sculpting and the clothing is completed. Cloth wrinkles are created using vdm brushes.https://forum.reallusion.com/uploads/images/202397b5-ec25-4070-8e6f-00ff.pnghttps://forum.reallusion.com/uploads/images/8b1b8bc6-bc23-4758-aa29-96e1.pnghttps://forum.reallusion.com/uploads/images/2711b324-4546-481c-afa4-3163.pnghttps://forum.reallusion.com/uploads/images/f46f7a84-8595-4475-ba1e-6de6.png

Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl 
Edited
2 Months Ago by BlueyCreative



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