mleone20
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mleone20
Posted Last Year
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Group: Forum Members
Last Active: Last Month
Posts: 4,
Visits: 80
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Hi, I exported a clothed character (the Kevin model) to Unity3D to setup Lip Sync directly on Unity with a custom solution involving changing the weight of the blendshape of the Viseme 1:1 directly on Unity. I can see that the mesh CC_Game_Body has all the blendshapes setupped in the Viseme 1:1 (EE,Er,IH,Ah,Oh etc...) but the Ah and Ae is not working: they should open the mouth almost completely but instead they just move the lips.
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