Blendshape on Unity doesn't work


https://forum.reallusion.com/Topic553087.aspx
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By mleone20 - Last Year
By Victor.Soupday - Last Year
Blend shapes don't drive jaw bone movements.

If you want to bake the jaw and head movements into the Blendshapes you need to export with the option "Convert Skinned Expressions to Morphs".
By mleone20 - Last Year
Ok! It's working! And what should i do for the actorBuild? The option is uncheckable.
By yu.t1027 - Last Year
I am facing the same issue.
I cannot find the "Convert Skinned Expressions to Morphs" option.
Could you please guide me on where this option is located or how I can enable it?
By mleone20 - Last Year
Yes, sure! 
In the Export FBX click on the gear (the number 1 in the screenshot) and it will open the advance settings. Then tick the checkbox on the right (the number 2 in the screenshot).

By yu.t1027 - Last Year
I overlooked "1".....Thank you so much!!