|
mleone20
|
mleone20
Posted Last Year
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 4,
Visits: 86
|
Hi, I exported a clothed character (the Kevin model) to Unity3D to setup Lip Sync directly on Unity with a custom solution involving changing the weight of the blendshape of the Viseme 1:1 directly on Unity. I can see that the mesh CC_Game_Body has all the blendshapes setupped in the Viseme 1:1 (EE,Er,IH,Ah,Oh etc...) but the Ah and Ae is not working: they should open the mouth almost completely but instead they just move the lips. Is there any particular step to have the blendshep correctly working on Unity? In the screenshot here you can see the weight of "Ah" blendshape to 100% and it just move the lips a bit. 
|