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Blendshape on Unity doesn't work

Posted By mleone20 Last Year
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Blendshape on Unity doesn't work

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mleone20
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mleone20
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Victor.Soupday
Victor.Soupday
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Blend shapes don't drive jaw bone movements.

If you want to bake the jaw and head movements into the Blendshapes you need to export with the option "Convert Skinned Expressions to Morphs".
mleone20
mleone20
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Ok! It's working! And what should i do for the actorBuild? The option is uncheckable.
yu.t1027
yu.t1027
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I am facing the same issue.
I cannot find the "Convert Skinned Expressions to Morphs" option.
Could you please guide me on where this option is located or how I can enable it?
mleone20
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Yes, sure! 
In the Export FBX click on the gear (the number 1 in the screenshot) and it will open the advance settings. Then tick the checkbox on the right (the number 2 in the screenshot).

43% of original size (was 1172x448) - Click to enlarge
yu.t1027
yu.t1027
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I overlooked "1".....Thank you so much!!
junyouhiro
junyouhiro
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I am facing the same issue.
I checked the option "Convert Skinned Expressions to Morphs",
but still the mouse(teeth) doesn't open. What should I do?43% of original size (was 1172x448) - Click to enlargehttps://forum.reallusion.com/uploads/images/82c19da8-5421-4c8c-b36a-e5ad.png
svintsov
svintsov
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43% of original size (was 1172x448) - Click to enlargehttps://forum.reallusion.com/uploads/images/d6873326-5454-4e2f-9c05-5a12.pngNeed mark this checkbox too



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