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jackgardener369
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jackgardener369
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 5
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 47,
Visits: 369
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Some wonderful texture work in there!
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evilgremlingames
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evilgremlingames
Posted Last Year
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 28,
Visits: 98
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try setting the cowl up as hair to fix the clipping
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Wacky-Wabbit
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Wacky-Wabbit
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 148,
Visits: 636
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Not really my thing...but nice work anyway!
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K_Digital
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K_Digital
Posted Last Year
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 327,
Visits: 1.4K
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awesome !
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3dSphinx
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3dSphinx
Posted Last Year
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Group: Forum Members
Last Active: Last Month
Posts: 139,
Visits: 2.0K
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**EDIT ** TRIPLE POST The forum has been posting my stuff multiple times...weird.
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3dSphinx
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3dSphinx
Posted Last Year
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Group: Forum Members
Last Active: Last Month
Posts: 139,
Visits: 2.0K
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**Duplicate Post**
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3dSphinx
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3dSphinx
Posted Last Year
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Group: Forum Members
Last Active: Last Month
Posts: 139,
Visits: 2.0K
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Nice work!
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maximblake254
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maximblake254
Posted Last Year
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 3,
Visits: 8
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Just some tests showing off a new character I designed for my upcoming space video game. A reptilian woman. The head was sculpted in Mudbox. Model then created in Headshot 2.0 with Character Creator 4. Head and eye textures then hand painted in Photoshop. Still some minor issues with the cowl collision physics clipping, which will be fixed later. Other than that, I'm happy with the results.
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