jackshand.design
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jackshand.design
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 29
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Hi just bumping an issue I keep bumping into regarding Daz characters brought over into CC4. While the character joint deformations look great accurate in Daz3D especially with Genesis 9 characters, sadly my FBX character brought over using the Transformer has quite bad joint deformations when the limbs are posed. I know this might actually be an issue with FBX format itself, but noticed it for years and wondering if there is a way to get accurate joint quality in the poses as seen in Daz? Attached is an image of the source Daz model joints versus how they look in CC4, unfortunately look very much like tubes. Any help would be much appreciated, thank you
45% of original size (was 1133x584) - Click to enlarge
45% of original size (was 1133x584) - Click to enlarge
45% of original size (was 1133x584) - Click to enlarge
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