Hi
the Daz genesis models have complex joint control morphs that are triggered when the limbs are bent inside Daz studio.
This is a function of the Daz studio software for which they were purpose built.
With CC4 technically you never actually “import” a Daz model but its current shape ,from the FBX file, is projected onto a CC4 base to create a reasonably close looking “clone” of the Daz Character.
This is so you can have full compatibility with Iclone’s animation
system
The CC4 Characters do not have a complex joint control morph system however it seems it may be possible to manually create better joints via sculpting software such as Zbrush or Blender.