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IClone editing

Posted By chris_045215 Last Year
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chris_045215
chris_045215
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I have a scene with three characters, camera moves, switching.
is it possible to edit the scene?   I need to extend a shot, shifting all the elements, animation, camera moves, lighting, switching, sound, downstream by X frames.  
I can do this with a single character but can’t seem to lock, or even move the camera and switching.
this is basic functionality in any editing system, please tell me how to do it.    (Also need to tighten some of the editing)
Thanks 
Chris. Melbourne.



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Is Insert Frames what you are looking for?

https://forum.reallusion.com/uploads/images/7418826c-64ca-4cdd-812c-c589.png


Creator of the free website:
PixelDatabase.Net
A Free Online Text Based Image Editor
https://forum.reallusion.com/uploads/images/6e6663e2-0ecf-447a-ab3d-d49d.png

sunlikevoid
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Sorry, It's not clear what you're asking...
Nirwana
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Chris,
A 3D software is not like a non-linear video editor. I'm not aware of iClone having a function to easily move "everything" on the timeline to the left (tightening) or right (extending); I'm not talking about changing the animation speed but rather about inserting or deleting animation, camera, etc. data (which is what you want from what I understand).

I think you have two alternatives:
a) try to shift everything manually, depending on your scene that could be a major PITA.
b) do the editing in an NLE in post

If you want to do your editing "in camera" (i.e. in iClone) then you need to plan and block your scenes very carefully so that you render only exactly what you need.


My YouTube channel: Animations made with Cinema 4D and Reallusion Products

AutoDidact
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A 3D software is not like a non-linear video editor
………………………………………………..………………………………………………..
I'm not taking about changing the animation speed but rather about inserting or deleting animation, camera, etc. data (which is what you want from what I understand).I'm not taking about changing the animation speed but rather about inserting or deleting animation, camera, etc. data (which is what you want from what I understand).
Actually a proper  nondestructive animation layer system….
functions exactly like a nonlinear video editor as long as any animation on any scene object (including light & cameras) is recorded or baked into its own separate track or container as we can do Blender or Autodesk Maya.
https://forum.reallusion.com/uploads/images/fc8b9344-da26-490c-a33c-c0bb.png
from there you can retime, apply oscillation filters etc change order in which things occur remove the animation from a specific scene elements such as a characters facial track etc.
essentially make everything &anything happen over a different linear time range.

I believe alot of this is possible to do in iclone as well.
Perhaps not down the uber granular level we have in Blender or Maya
but you can drill down into the motion layer for each scene element that has been animated in iclone and select and move those keys around much like a traditional Dope sheet.

I would advise becoming familiar with all of the features of the Iclone timeline
as they are powerful.
Sadly most people do not bother but instead just string together canned motion clips in a very linear fashion which is why it is so easy to spot a typical iclone animation from a kilometer away.









RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


chris_045215
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Thank you all for your comments.  I do edit the scene in a non linear editor then bring into iClone.then motion capture facial etc. However, when all the elements, camera moves, additional sound etc is added, then the timing needs to be adjusted, as in non linear editing.
sometimes just a few frames or seconds for a reaction, whatever.

this is essential if producing a high level animation.

i don’t want to bake the camera moves, for example, because they need to be endlessly trimmed, until the deadline or money intervenes

a fall back position is to individuallly adjust each element. But I can’t work out how to shift the camera keyframes as a block, for example .  Thank you for the link to  training video, I had seen it already. Perhaps there is a video I haven’t seen?
chris_045215
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I should add that I find the interface is very good otherwise, I am not a experienced animator, I come from an editing & VFX Background, and find the workflow is intuitive and with the ability to interface with blender unreal, et al very good.  Hopefully I can source people with deeper  expertise when I go into production.
chris_045215
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One solution would be. 
The ‘break’ function to be able to select all the tracks in the timeline, then move everything past the break, down or up. I realize this might create issues within individual tracks, but these can be repaired.
Nirwana
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The OP's question was not, as I understood it, whether it is possible to tweak the timing, etc. on the level of an individual animation layer, but how to easily (!) move around a ton of animation layers for character animation, camera motion, dialogue/audio, facial animation, lighting, etc. all at once by, say 120 frames, to the right from the current play-head position. Is that something iClone can easily do (without having to flatten animation clips/tracks, breaking up individual layers/motion clips, and so on)?

[Quite a number of moments later...]

After some testing I can answer my own question: yes, it seems possible, but IMO not all that easily and it also seems to require prep work (such as flattening animations into clips, which the OP does not want to do):
I set up a small test scene with a a female dancer, an animated Hulk character and a simple box moving around a little (that animation needed to be flattened). I also gave the Hulk a few words to say via TTS. Then I selected everything animated, cut up all layers with with just one "break" command (i.e. one mouse click) and moved everything some frames to the right (see screenshot). NB: I did not test this with camera moves, lighting changes, the camera switcher, etc. because I'm not familiar with these things in iClone since I do all that in C4D.

iClone even cut up and moved the audio file and viseme track. To be frank, I had not expected that; iClone surprised me, so kudos to Reallusion.

@AutoDidact
Seems like I was at least partially wrong with my earlier statement.

NB: the screenshot is an attachment because of the resolution.


My YouTube channel: Animations made with Cinema 4D and Reallusion Products

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AutoDidact
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I am still on Iclone 7
But it sure seems that Reallusion has improved the timeline quite a bit in version 8.


But yes, as a practical matter, 
the OP you should be engaging some thoughtful (fairly Linear) planning and not just haphazardly animate scene objects in any order with the hopes of re-arranging things later.

But that is a good work habit every animator should be practicing 
no matter what application they are using.



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY



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