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Cannot build for Android URP + OpenXR, Shader errors

Posted By mumiasms Last Year
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mumiasms
mumiasms
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I've been struggling with shader errors and unable to build  for 2 days now, cant get it work! What I've tried;
A) High Quality materials + All features enabled (Tesselation + WrinkleMaps), could build successfully but my character won't render at all, just eyes (see screenshot)!
B) Basic materials + All features enabled (Tesselation + WrinkleMaps) Build successfully but errors in console (Shader error in 'Reallusion/Amplify/LitSSS': maximum ps_5_0 sampler register index (16) exceeded at line 405).
Character's cloch and eyes not visible (see screenshot)
C) I've also tested with Basic materials and non-Ampliy shades (with "Use Amplify Shaders" unchecked) with errors and missing shaders as well (see screenshot). Same shaders errors as above but slightky different visual result.

Config:

VR enabled (OpenXR)
Universal RP 14.0.11
cc_unity_tools_URP-1.6.2.URP14

https://forum.reallusion.com/uploads/images/80f88fa0-c5e5-4387-8564-6fd2.jpg
https://forum.reallusion.com/uploads/images/905a8892-0391-44e3-a40f-4f42.jpg
https://forum.reallusion.com/uploads/images/22a1158f-d693-4727-bfdf-1450.jpg

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