Hello everyone,
I would like to animate a monkey and an owl at an exhibition in Schwerin Castle. The animals should also have facial animations.
I would like to limit myself to the owl for now, as it is probably more difficult to implement. Can I rig the owl's body in Blender, i.e.
correctly with appropriate wing rigging, then import it into iClone and rig the face there, for example with Headshot 2?
Would that be a feasible way? I'm looking for a good starting point, a good strategy for this project.
Alternatively, I also thought of Metahuman in conjunction with Metapipe. But this is certainly more of a question for the Unreal Engine forum.
I would be very happy if some people could tell me what the chances are of implementing this well in iClone.
Kind regards, metulski/Daniel