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Character Creator 4.41 - New update

Posted By HansRL Last Year
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HansRL
HansRL
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Group: Administrators
Last Active: 3 days ago
Posts: 29, Visits: 202
v4.41 (4.41.2812.1) released on Apr. 17th, 2024
Added function, enhancements, and several bug fixes. >>How to update

Added:
  • The Export FBX panel now has the option to export character expressions as pure morph data, including "Jaw Open", "Jaw Left", and "Jaw Right".
Enhanced: 

  • Using the View Unpurchased Items will now also display items that include unbought components, making it easy to identify items that need to be licensed.
  • Content Manager: Enhanced upcoming Workgroup service messages.

  • Fixed:

  • The High Texture option is missing with Export Head > Mesh to MetaHuman function for characters with 4K skin textures. Feedback Tracker
  • A character given any piece of clothing, has its material switched to SSS, has its body selected after using the Paint Material > Pick Cloth tool will lose its shader settings.
  • Feedback Tracker
  • Glow > Strength slider max values become 6,000 after importing a Glow channel texture. Feedback Tracker
  • Textures do not update after editing them in an external application when Progressive Texture Loading and Compress Resources are enabled. Feedback Tracker
  • Content Manager: An item cannot be redisplayed in "My Collections" after marking it as invisible and enabling the "Hide invisible content" option.
  • Content Manager: "My Collections" is unexpectedly wiped clean after upgrading to iClone 8.4 / Character Creator 4.4.


  • dan.goyette
    dan.goyette
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    Is there a more detailed explanation of the change to add "pure morph data" to FBX Export? I currently use the option to export jaw motion as a blend shape (Merged_Mouth_Open). How do those two options differ? Are they meant to be used together?



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