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Fixing stretched UVs back from Blender

Posted By cathal_204176 Last Year
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Fixing stretched UVs back from Blender

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cathal_204176
cathal_204176
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76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d8ffac5a-340e-47a0-9030-5432.jpgHi All,
I am pretty new to Character Creator (and 3D in general) so this is likely to sound silly, but...
I exported my character out of CC4 and into Blender, where I used the morph keys to elongate my character's nose, but due to not being about to add etra loops etc, the UVs on the nose are super stretched. Is there a way to fix this?

Thanks in advance for any and all advice.

Cheers
Cathal



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