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Need Bone Constraints!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted By therealzizzer Last Year
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therealzizzer
therealzizzer
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My bad, this plug-in works for iclone 7.4 or higher.  I read it wrong. 
therealzizzer
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This plug-in only works for iclone 7.4.  I use iclone 8.  That's disappointing. 

https://marketplace.reallusion.com/super-bone-editor?_gl=1%2acal74y%2a_ga%2aMTE0NTAyNTczMS4xNzA3OTI3NjA1%2a_ga_Q3FS71VPKC%2aMTcxMTk2OTcyMS4xMzguMS4xNzExOTc0NDEwLjQyLjAuMA..


therealzizzer
therealzizzer
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Hey Rampa! Glad to see you on here. I was wondering if there was a way to get that default iclone robot dinosaur they use like their mascot so I could kind of reverse engineer how it was made. I noticed it had a hydraulic type movement in its ankles and I'd like to replicate that. In blender, I would just use the damped track constraints but that won't carry over.  I also tried baking animation in blender and importing everything together but the only way I could get the baked animations to work in iclone was to import all objects individually. Which is pretty time consuming if your prop has a bunch of parts. I just keep getting hit with road block after road block .
Rampa
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A couple other things that make a huge difference:

The damping. Try setting pretty high for less bounce.
The actual geometry. Since this uses just a triangle cross section, don't change that. But do try more or fewer segments to get a different performance. You can actually go pretty low, because the sub-D will make it nice and smooth again.
therealzizzer
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Yes Rampa is probably the best cs rep there.  He made this video for me showing me how to connect a hose, wire, or pipe to the characters arm using soft cloth. Which at the moment is about the only way unless you wanted to manually animate the pipes on every move of the character. Unfortunately it's not aesthetically pleasing to the eye when you want the pipe to move more like a coiled flex pipe rather than a linky water filled balloon.   Maybe with some creative weight map painting I can get it to move right but that's going to take a lot of trail and error and probably want come to a great solution.  However, I do really appreciate the time he spent making this video and there's a few neat tricks he goes through that you can do in iclone that I didn't know about. So, it's worth watching.  

Here's the link.
https://www.youtube.com/watch?v=l7dDWhDI8o0
4u2ges
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Yes, the IK for props is absolutely a must in iClone. It's been asked many times here and in FT for years.
They have a Creature type (non-human type characters). But what for??
How the heck do we supposed to animate them?

Funny, that there is check box "IK Constrain" on animation panel for creatures, but it does nothing and there is no reference to it in the manual.

Yes, we have been getting away with flex things using a soft cloth (Rampa came up with a great idea years back).
And I've been using it a lot:
https://forum.reallusion.com/uploads/images/494d64d4-c918-4e80-9f46-406a.gif

But that does not substitute a basic spline type control for rigged props (specially for "hard" mechanical things).




therealzizzer
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This plugin is a start. Just being able to see the values of each bone moved in conjunction with the animation layer is 100 times better than trying to eyeball it like I currently have to do.  I will give this plug-in a shot but I still need Bone constraints. There's just some things you can't do without having bone constraints. Thank you for suggesting this plug in though. It will still be helpful. 
AutoDidact
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As far as I can tell, there is already more support for Blender from iClone/RL than for most of the other 3D applications; as a C4D user I don't get much love from Reallusion in terms of a pipeline connection.



Actually the Excellent Blender Pipeline tool was developed
(and is still maintained ) by an individual user named Victor Soupday.
He likely gets alot of “in house” support for the addon now that Reallusion has officially adopted it ,but before his effort we had the same basic FBX export to Blender (with crap material conversion) as we have for Maya and C4D.

I think, that would not help therealzizzer in creating iClone assets for sale via the Marketplace/Content Store.


Good point!! 
I can understand his frustration
content development tools for rigging nonhuman mechs etc seems to be another one of the areas where Daz does a far better job for their content creators than Reallusion.
 
Different priorities I guess.:Whistling:




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Nirwana
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For it to work perfectly in blender but not at all in iclone is very frustrating.

Blender is Blender and iClone is iClone. What I mean is that both are independent programs and to expect them to work together flawlessly is IMO a bit much. As far as I can tell, there is already more support for Blender from iClone/RL than for most of the other 3D applications; as a C4D user I don't get much love from Reallusion in terms of a pipeline connection.

Iclone is largely a humanoid biped animation program to make it easier to use the motion system that is a core part of the application.

I agree.

You might be better off using the free pipeline to send your humans over to blender and animate your rigged mechs etc inside blender and render everything over there.

That is a good point for animations/videos and such. But, I think, that would not help therealzizzer in creating
iClone assets for sale via the Marketplace/Content Store.




My YouTube channel: Animations made with Cinema 4D and Reallusion Products

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The most you can get in iClone is a Python plugin: https://marketplace.reallusion.com/super-bone-editor
Cryptic to setup and use but could be some help...





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