|
therealzizzer
|
therealzizzer
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 13,
Visits: 135
|
I'm sorry to be so blunt but this is not a program that you can animate any character if it does not have the capabilities to make a rig with bone constraints. The knowledge to do this is already in this program because it's used with 2 arm 2 legged humans and features like reach target but we the users are blocked from doing simple animations like these on anything other than a human. We spend days trying to figure out how to make things work, days waiting for customer service give us an answer that doesn't answer our question, and more days Searching for workarounds to make things work that dont work and it is stupid. Simple animations cannot be done in iclone due to this lacking feature. I am so frustrated and I know I am not the only one. YOU HAVE TO HAVE BONE CONSTRAINTS. It is a must. Not having the ability to rig simple props in the way it should be done only makes people mad. Seriously! Please put this feature above all other updates because nothing could possibly be more important than this feature. I want to make some transformer type stuff for the market place but I can't even attach a simple ik control bone to my rig on a prop. Seriously! I am just baffled that I even have to suggest this and you are on iclone 8.
|