AutoDidact (3/27/2024)
It gets really expensive. I direct this at Reallusion because they have the tools and people power to produce these motions. I contacted the people who make mocap for Unreal and to be honest I don't think they even know about Reallusion or Omniverse. Let's see what they decide to do.
The bottom line is when I have motion capture footage that is too tedious to clean up I'd like to have the option to just pay for a replacement. Specifically from Reallusion. Going from iClone to Omniverse is seamless.
Even with todays capture systems there are always going to be a need for mocap clean up particularly with weapons handling.
the only software that will get you close to capturing perfectly clean human motion
( with expensive capture suits )is the mighty Autodesk Motion builder which prohibitively expensive of course.
I have the entire Mixamo libraries collected in an offline archive in both FBX and Imotion format.
(over 2,400 animations)
they have quite alot of paramilitary combat style motions with people carrying rifles similar to what is in your video and many of them are marked “Female”
TBH... A great deal of my animations are from using Mixamo and Mocaponline animations, as I find them to have more of what I'm looking for, and yes, even female based animations separately. In addition, being FREE (Mixamo) makes it so much better too, where you are getting quality motions, with very little editing, to work with, making for a higher production value and better time usage much more prevalent.
I'll use Reallusion's animations for like maybe a simple motion base, for walking or something, or maybe throw in a motion to connect to something else similar from the other two, that would give it a more diverse look, then blend them together so it can have a very unique look/style, also depending on what I'm doing, be it realism or toon/stylized. Crazy thing is....I own pretty much EVERY motion pack that comes out from Reallusion just to have in Library.