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LogicalWarrior
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LogicalWarrior
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animagic (3/26/2024) Strapping on a suit won't help me unless I want an old man's gait...:unsure:
ππ Hey, animations come in ALL different styles/brands! As a matter of fact, they have all of these senior crowd packs now, so a few animations to coincide with those avatars would be IDEA! After all, making the point of this thread, everyone doesn't have the same motion of movement to just neutralize the animation packs, even though that's the industry's direction of marketing/selling point. https://actorcore.reallusion.com/3d-character?orderBy=Relevance&keyword=seniorI'd say go for it! I'll surely invest in it and put it to use really quick! ππ
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LogicalWarrior
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LogicalWarrior
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ender570 (3/26/2024) I would settle for the mocap series just not being so terribly overacted. Every single one feels like it's ripped from an early 3D JRPG...You're never lying about that one! I'm like, really people, do you ever see anyone actually move like this? The acting (not trying to step on toes, but...) is really not that great, and you are pretty much revamping the entire motion yourself via keyframing anyway, so it's kind of like you actually ARE doing it yourself! LOL ππ€£ Although, it still saves time from doing the actual process yourself, to just optimize it and call it a day. So, that's just what I go with and keep it moving. π
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LogicalWarrior
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LogicalWarrior
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AutoDidact (3/26/2024)
If the market does not offer what you want and you have the capabilities to create it yourself, then why not do it?. I learned how to model and rig my own Characters and props for this very reason I know people will say βI donβt have time to learn to do this or that β fair enough, but again limited choices are the reality of relying upon an ecosystem of prefabbed content. you either βmake doβ what they are mass producing for a general user base make it (animate it) yourself or pay for someone to make you something $$$bespoke$$$. for your specific needs. I'll take "pay for someone to make me something $$$bespoke$$$ for my specific needs" any day, please! It's so much easier than waiting for RL to ACT like they are listening to you, and then deliver something (1 year later) that is only partial of what you requested. LOL π
Although, as of late, I"ve just been using other sites as well (mocaponline, mixamo, etc.) to also help in this area so I can have a variety, in case I can't find it in iC8 CS/MP.
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AutoDidact
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AutoDidact
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\You're never lying about that one! I'm like, really people, do you ever see anyone actually move like this? The acting (not trying to step on toes, but...) is really not that great, There is a place for that exaggerated acting in βPixarβ style animated films the problem is that many people do not know when it is appropriate to use it or they are just kit bashing canned motion clips. I hand keyed everything in this Blender animation except the audio based lipsinc from Daz studio.
However this acting style is NOT appropriate for an animated action scene like one made in iclone with edited Imotion clips
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LogicalWarrior
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LogicalWarrior
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AutoDidact (3/26/2024)
\You're never lying about that one! I'm like, really people, do you ever see anyone actually move like this? The acting (not trying to step on toes, but...) is really not that great, There is a place for that exaggerated acting in βPixarβ style animated films the problem is that many people do not know when it is appropriate to use it or they are just kit bashing canned motion clips. I hand keyed everything in this Blender animation except the audio based lipsinc from Daz studio.
However this acting style is NOT appropriate for an animated action scene like one made in iclone with edited Imotion clips
You're absolutely right! Although, even some of the packs that are geared towards the realistic movements have over exaggerated movements. Now the motions for toons is a different story, but as for the most part, I've tried using a combination of some of the more recent packs for conversation scenes, and find myself still doing a great deal of editing due to how much movement they put into these motions. People don't constantly move their head and body with their arms the way some of these motion packs are portrayed. Some of these motions would make one think that the mocap actors/actresses had ADHD! Unless it's something you're extremely excited and animated about, you're not going to constantly be moving your entire body to the conversation. I'm just saying....
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AutoDidact
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AutoDidact
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Some of these motions would make one think that the mocap actors/actresses had ADHD! Unless it's something you're extremely excited and animated about, you're not going to constantly be moving your entire body to the conversation. I'm just saying....
The biggest problem I see in the canned motion clip βfilm makingβ community is that most people do not study actual cinematic film making and visual storytelling. They do not understand the some of the best movie scenes are two characters having a conversation with tight head/shoulder camera shots.
Many do not have good story narrative so they depend on wide full body camera framing with all sort of ridiculous hand/arm gestures and that make sure their outfits they bought from the market get fully shown. the pacing is always rushed.
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Peter (RL)
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Peter (RL)
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zancoisrice (3/23/2024) I'm surprised at the lack of female motion packs. For every male action, there should be a parallel female action, unless it's specifically gender-related (like a woman lifting her breast to look at her abs, or a man fixing his pants so they don't ride up so high). I need female solder movements and all that is available are men's actions. Not sure if the recorders of MoCap data around the world realize that men's and women's body movements are very different. Having the same motion may work for a cartoon, but not for realism. The female body is unique in its design as well as its motion. Sadly, I need to bring this up. You think it would be common sense. Especially in a capitalist society.
List of requested motions: Female Soldier Pack Female Stealth Pack Female Combat Pack Female Driving Pack Female Sports Pack Female Fitness Pack Female Climbing Pack Men and Women Gymnastics Pack Men and Women Olympic Pack
I'm sure the rest can be figured out.Thank you for the feedback. Your suggestions will be reviewed and considered by the ActorCore team for future packs.
Peter Forum Administrator www.reallusion.com
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LogicalWarrior
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LogicalWarrior
Posted Last Year
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AutoDidact (3/26/2024)
Some of these motions would make one think that the mocap actors/actresses had ADHD! Unless it's something you're extremely excited and animated about, you're not going to constantly be moving your entire body to the conversation. I'm just saying....
The biggest problem I see in the canned motion clip βfilm makingβ community is that most people do not study actual cinematic film making and visual storytelling. They do not understand the some of the best movie scenes are two characters having a conversation with tight head/shoulder camera shots.
Many do not have good story narrative so they depend on wide full body camera framing with all sort of ridiculous hand/arm gestures and that make sure their outfits they bought from the market get fully shown. the pacing is always rushed. PRECISELY! You would think that at some point the industry would pick up on this and change it. Sometimes, the simplest things in life make the greatest impact/statement in regards to it (life). Maybe one day, globally, they'll get it. ππ
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zancoisrice
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zancoisrice
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Nirwana (3/26/2024) [quote] If the market does not offer what you want and you have the capabilities to create it yourself, then why not do it? And if there actually is an untapped demand for something like gender-specific (combat/action) motions, you can make a bundle.
Not sure if you've ever done Motion Capture cleanup, but it's a nightmare. The systems aren't there yet to capture perfection or relative perfection. You would need a high-end system for that and the cheapest high-end system, I think cost around $20K, plus you have to pay a yearly software fee of like $5k (Don't quote me I haven't checked out those systems in years). It gets really expensive. I direct this at Reallusion because they have the tools and people power to produce these motions. I contacted the people who make mocap for Unreal and to be honest I don't think they even know about Reallusion or Omniverse. Let's see what they decide to do. The bottom line is when I have motion capture footage that is too tedious to clean up I'd like to have the option to just pay for a replacement. Specifically from Reallusion. Going from iClone to Omniverse is seamless.
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zancoisrice
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zancoisrice
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I'll give you guys a preview of what I'm working on. Test AnimationThis Motion was captured with Move.AI. It's a good system, however, it suffers with arm motions. This is my series website. Still in development.
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