I Just grabbed them thanks.
From a commercial standpoint it seems this is a good way to attract more artists to create custom Characters for the Reallusion marketplace.
But Not so much for anyone wishing to sell individual game asset or animation ready character rigs in other markets such as Renderhub, Blender market or the UE5 & unity market in their native formats.
This frankly, is a bit of a shame because I am a vendor over at Renderhub selling Custom motion Data for Genesis 8-9 in native Daz (.duf)format and they sell quite well.
the vestigial Poser software only still exists today because of Daz native
content subsidizing their marketplace at Renderosity/
Reallusion animation content has zero presence, anywhere else, because we can not legally distribute Imotion file formats.
( And I get it.. you need to protect the Actorcore library market).
Intermediate formats like FBX do not sell as well as people really prefer
content in the native format of their chosen ecosystems (Daz/.duf , Blender/.blend Maya/.MA.
My point is that skilled professional Character Artists would prefer to be able to sell in multiple markets and IMHO many will likely ignore your new FREE bases
when they realize the initial costs for (IC8/CC3) as dev platforms
compared to making game/film characters for sale from scratch or with open source bases and testing them for free in Blender or the free game engines,UE5,Unity& Godot.