AutoDidact (3/20/2024)
From a commercial standpoint it seems this is a good way to attract more artists to create custom Characters for the Reallusion marketplace.
But Not so much for anyone wishing to sell individual game asset or animation ready character rigs in other markets such as Renderhub, Blender market or the UE5 & unity market in their native formats.
This frankly, is a bit of a shame because I am a vendor over at Renderhub selling Custom motion Data for Genesis 8-9 in native Daz (.duf)format and they sell quite well.
the vestigial Poser software only still exists today because of Daz native
content subsidizing their marketplace at Renderosity/
My point is that skilled professional Character Artists would prefer to be able to sell in multiple markets and IMHO many will likely ignore your new FREE bases
when they realize the initial costs for (IC8/CC3) as dev platforms
compared to making game/film characters for sale from scratch or with open source bases and testing them for free in Blender or the free game engines,UE5,Unity& Godot.
I was inquiring about the same a while ago, but never got an answer, so I found a vendor that allows the output to be fully owned by the user, creating an avatar with AI from just a selfie, similar to what Headshot does but with a more liberal license. It has blendshapes, clean topology, & embedded clothing/accessories assets export options in OBJ, FBX, GLTF.
You'll have to be incorporated to use the software, & the clothes accessories can not be sold without the accompanying avatar, which is their only requirement.
AI such as Lumalabs Genie outputs entire 3D models, including humanoids, with just a text prompt, which can have accessories attached in CC4, & rigged in AccuRIG, leaving only the blendshapes to be desired, with some modeling work in Zbrush, I'm sure this can be taken care of. They are not the most UV optimized but for "FREE" you can't beat that, & again the output is user-owned.
So, my question is, how do I obtain the RL license for IP ownership of my output? I saw this IP ownership change reflected in an updated EULA, but there is no further information on obtaining such a license.
My target users are in the blockchain/web3/NFT space, where RL doesn't even have a presence at the moment, & the format is .VRM avatar format,
which is an open standard for self-contained virtual reality avatars, which RL doesn't support the export of natively, so we're not competing in any marketplace.
VRM exports through a Unity SDK that embeds accessories & licenses customized for each avatar usage rights, packed into a single file, & supported by several hundred apps, games, & metaverse worlds. I'm sure RL can reach a happy medium with this customizable license structure to allow sales of .VRM embedded avatar outside of their marketplace for gamer use cases, & not content-creating use cases.
The character/avatar landscape is rapidly changing & I've outgrown RL's limited EULA when it comes to commercial usage, being a user since iClone 2.0, & giving many suggestions on improving their software over the decades, coming from traditional comp-sci education in computer animation, every one of my suggestions is now incorporated into RL products, helping amateurs achieve professional results without the $60k student loan debt I incurred, just to be called a pro, lol. Hopefully, RL will get with the signs of the times & adjust their EULA to reflect such times or be left behind.
There are CC0 sublicenses that allow for redistribution sales of assets built off base assets.
Maybe this time it won't be ignored, because users are beginning to wise up when it comes to ownership of our output work.
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Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t:
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