Fully Rigged CC Character Bases Download for FREE now!


https://forum.reallusion.com/Topic549880.aspx
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By HansRL - Last Year
Welcome

Reallusion, a trailblazer in simplifying character creation processes and breaking down animation barriers for 2D & 3D artists, is excited to announce the release of its highly praised Character Creator (CC) character bases, now accessible for free download. Recognized for their well-balanced and fully rigged topology, these animatable character bases facilitate effortless customization for a wide range of scenarios.




Five Character Bases for Free Download
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To familiarize more individuals to the benefits of CC bases, Reallusion is generously offering five sets of CC characters for free. Interested parties can easily register on the official Reallusion website to access these valuable resources. The five bases encompass both cartoony and realistic male and female characters, as well as a neutral character. Each base is provided in three file formats — OBJ, FBX, and ZTL — accompanied by high-resolution textures. These bases can smoothly integrate into any 3D software, like Blender and ZBrush, thereby streamlining workflows. 
The free CC character base is accessible for both personal and commercial purposes, encompassing applications like filmmaking, animation, gaming, 3D printing, and education.

 

Well-balanced Topology for Morphing and Animation

Distinguishing itself from other bases on the market, CC character bases feature exceptionally balanced topology, making them not only ideal for animation but also for morph design and sub-divisional sculpting. Additionally, they come pre-loaded with 150 facial morphs meticulously crafted for expressive and accurate lip-sync animation.

https://forum.reallusion.com/uploads/images/0b6ac78d-5f3a-465f-a76f-e381.jpg

Full-facial and body Rigs for Posing and Motion Control

Distinguishing itself from other bases on the market, CC character bases feature exceptionally balanced topology, making them not only ideal for animation but also for morph design and sub-divisional sculpting. Additionally, they come pre-loaded with 150 facial morphs meticulously crafted for expressive and accurate lip-sync animation.




Custom Character Design for Game, Film and 3D Print

The download package includes a ZBrush ZTL file that includes subtools for eyes, brows, teeth, and tongue. This segmentation facilitates easier manipulation, adjustment, or hiding of individual elements within the ZBrush subtool list. The updated character can seamlessly GoZ to and from Character Creator while retaining its bone rig for animation and game production.

Reallusion has also dedicated significant effort to enable ZBrush designers to pose and animate their models effectively. Whether sculpting for animation, posing for 3D printing, or detailing expressions, a comprehensive character pipeline between ZBrush and Character Creator is provided.


For those eager to delve into an enhanced character creation experience, Reallusion warmly invites users to download Character Creator for free. Enthusiasts of all skill levels can unlock advanced functionalities and a wealth of content for a deeper engagement in the creative process.

To access further details and download Character Creator, please visit Reallusion's website.


Learn More

Free CC Base Characters Download

For more information regarding usage regulations and limitations, please refer to the end-user license agreement (Section 5: Character Creator Base Model License).

Learn more of Character Creator 
By AutoDidact - Last Year
I Just grabbed them thanks.
From a commercial standpoint it seems this is a good way to attract more artists to create custom Characters for the Reallusion  marketplace.


But Not so much for anyone wishing to sell individual game asset or animation ready character rigs in other markets such as Renderhub, Blender market or the UE5 & unity market in their native formats.

This frankly, is a bit of a shame because I am a vendor over at Renderhub selling Custom motion Data for Genesis 8-9 in native Daz (.duf)format and they sell quite well.
the vestigial Poser software  only still exists today because of Daz native
content subsidizing their marketplace  at Renderosity/


Reallusion animation content has zero presence, anywhere else, because we can not legally distribute Imotion file formats.
( And I get it.. you need to protect the Actorcore library market).


Intermediate formats like FBX do not sell as well as people really prefer 
content in the native format of their chosen ecosystems (Daz/.duf , Blender/.blend Maya/.MA.


My point is that skilled professional Character Artists would prefer to be able to sell in multiple markets and IMHO many will likely ignore your new FREE bases
when they realize the initial costs for (IC8/CC3) as dev platforms 
compared to making game/film characters for sale from scratch or with open source bases and testing them for free in Blender or the free game engines,UE5,Unity& Godot.

By squeebiscuit - Last Year
I'm loving this! I just have one problem: I'm using the CC/iC Blender Tools 2.0.5 in Blender and the Rigify button works for all of the FBX characters except for the Neutral_F. For her the button is replaced with the text "This character can not be rigged." I've tried in both Blender 3.5 and 4.2. I've also tried re-extracting the file with the characters, but still no dice. Any ideas on how to proceed?

Update: The latest version of the plugin was the problem. Rolling back to v2.0.2 plugin fixed it.
By luke (RL) - Last Year
Hi, squeebiscuit

The Neutral Female file has encountered some unexpected errors in the newest version of Blender AutoSetup. We have already re-uploaded the corrected files. Please download the base file again; it should work properly now.

thanks

squeebiscuit (3/20/2024)
I'm loving this! I just have one problem: I'm using the CC/iC Blender Tools 2.0.5 in Blender and the Rigify button works for all of the FBX characters except for the Neutral_F. For her the button is replaced with the text "This character can not be rigged." I've tried in both Blender 3.5 and 4.2. I've also tried re-extracting the file with the characters, but still no dice. Any ideas on how to proceed?

Update: The latest version of the plugin was the problem. Rolling back to v2.0.2 plugin fixed it.


By rosuckmedia - Last Year
CC4 Characterbase.??
I'm not a Blender specialist, but I would still like to try it out, I use Blender 4.0.2 / Pipeline 2.05
When I import a character from CC4 Characterbase FBX into Blender and later export the FBX from Blender again, importing it in Charater Creator 4 - Create Charcater, I'm missing the textures, the Character just white.
This is the case with all CC4 Charaterbase avatars.
I downloaded it out again, but the same result. (White.)
I hope there will be a tutorial on this soon, Kai's tutorial skips a lot.
Greetings Robert
By Wyrmaster - Last Year
Where do you put these files, or do you just import them into CC4
By rosuckmedia - Last Year
I export the FBX and put it in a demo folder on the desktop.
https://forum.reallusion.com/uploads/images/9511e041-25c8-46d4-bff3-a66f.png
By mrtobycook - Last Year
@Autodidact:
From a commercial standpoint it seems this is a good way to attract more artists to create custom Characters for the Reallusion  marketplace


The EULA says we can't sell characters made with these bases in "3rd party marketplaces" - so does that mean we CAN sell them in the Reallusion marketplace?
By AutoDidact - Last Year
 so does that mean we CAN sell them in the Reallusion marketplace?
That is my understanding.
it is likely alot easier to correctly  create CC4 characters from these new bases as they seem to be built to a uniform standard for  import and editing in the various external apps before sending back to CC4.
By 4u2ges - Last Year
There is no value if you already own CC3/CC4 as those character bases (except cartoon bases in CC3) shipped with it.
So it's like a demo for potential RL customers.
By rosuckmedia - Last Year
Hello Gurgen,
Thanks for the clarification.
Now it occurs to me that we already had similar character bases,
I don't remember if this was in Character Creator 2 or 3.
Greetings Robert
By 4u2ges - Last Year
Hi Robert,
Yes, all those characters are CC3+ bases introduced in CC3 (except cartoons, which came later in CC4).
Cheers

BTW, Female character still has problems with shaders in Blender.

By AutoDidact - Last Year
There is no value if you already own CC3/CC4 as those character bases (except cartoon bases in CC3) shipped with it.
So it's like a demo for potential RL customers.So it's like a demo for potential RL customers.



Indeed its seems more of an effort to give potential new users access to the bases
and make a free assessment of Reallusion ,as 3D Character eco system, without having to buy CC4 first or be under the time limit of a 30 demo of the software.

people can already do this with Daz genesis figures and unlimited use of the Daz software that has multiple export plugins to the major 3DCC’s and game engine as well.

My experience as Blender,C4D & Maya user would indicate that those user bases
might use prefabs from other eco systems for their personal work
(if they are easily rerigged for their software.)
however for any commercial usage such as game or content market selling they avoid such prefabs in favor of self made/owned or completely open source prefabs. 
By K_Digital - Last Year
Full-facial and body Rigs for Posing and Motion Control

Distinguishing itself from other bases on the market, CC character bases feature exceptionally balanced topology, making them not only ideal for animation but also for morph design and sub-divisional sculpting. Additionally, they come pre-loaded with 150 facial morphs meticulously crafted for expressive and accurate lip-sync animation.


Those chars dont move their mouth when using a voice example animation in CC4. ( body animation do work though )

Can someone explain the exact steps i need to take in order to import them and get their mouth moving ?
This is how i imported them (Import fbx->Humanoid (non standard, CC Avatar doesnt work, no valid fbx key)
Cant be too hard can it, or are they are not supposed to open their mouth ?
By Peter (RL) - Last Year
K_Digital (3/24/2024)

Can someone explain the exact steps i need to take in order to import them and get their mouth moving ?
This is how i imported them (Import fbx->Humanoid (non standard, CC Avatar doesnt work, no valid fbx key)
Cant be too hard can it, or are they are not supposed to open their mouth ?


I'm not really sure why you want to import the bases in CC4 as the bases are already included in CC4.

However, you should have no problem importing them (I just tested and there were no issues using File > Import FBX). They will import as Humanoid but the character bases are Standard Characters so can be imported as such. The included FBXKey will work for this process.

Please Note: There was a character base issue with the initial release so do make sure you have downloaded the bases again if you are having problems.

Do also check out the Getting Started tutorial below which should answer any questions you may have.

https://www.youtube.com/watch?v=6KGoWN3AV6s
By K_Digital - Last Year
I wasnt aware that this requires CC4,4.

Though i have my thoughts that there may be compatibility issues when for example using an fbx from CC4,4 with blender.
Because of the new fbx format seems to be different, how would blender know its different to an FBX from CC4,3 or earlier ?

By Sifr - Last Year
AutoDidact (3/20/2024)

From a commercial standpoint it seems this is a good way to attract more artists to create custom Characters for the Reallusion  marketplace.


But Not so much for anyone wishing to sell individual game asset or animation ready character rigs in other markets such as Renderhub, Blender market or the UE5 & unity market in their native formats.

This frankly, is a bit of a shame because I am a vendor over at Renderhub selling Custom motion Data for Genesis 8-9 in native Daz (.duf)format and they sell quite well.
the vestigial Poser software  only still exists today because of Daz native
content subsidizing their marketplace  at Renderosity/
My point is that skilled professional Character Artists would prefer to be able to sell in multiple markets and IMHO many will likely ignore your new FREE bases
when they realize the initial costs for (IC8/CC3) as dev platforms 
compared to making game/film characters for sale from scratch or with open source bases and testing them for free in Blender or the free game engines,UE5,Unity& Godot.




I was inquiring about the same a while ago, but never got an answer, so I found a vendor that allows the output to be fully owned by the user, creating an avatar with AI from just a selfie, similar to what Headshot does but with a more liberal license.  It has blendshapes, clean topology, & embedded clothing/accessories assets export options in OBJ, FBX, GLTF.
You'll have to be incorporated to use the software, & the clothes accessories can not be sold without the accompanying avatar, which is their only requirement.

AI such as Lumalabs Genie outputs entire 3D models, including humanoids, with just a text prompt, which can have accessories attached in CC4, & rigged in AccuRIG, leaving only the blendshapes to be desired, with some modeling work in Zbrush, I'm sure this can be taken care of.  They are not the most UV optimized but for "FREE" you can't beat that, & again the output is user-owned.

So, my question is, how do I obtain the RL license for IP ownership of my output?  I saw this IP ownership change reflected in an updated EULA, but there is no further information on obtaining such a license.

My target users are in the blockchain/web3/NFT space, where RL doesn't even have a presence at the moment, & the format is .VRM avatar format,
which is an open standard for self-contained virtual reality avatars, which RL doesn't support the export of natively, so we're not competing in any marketplace.

VRM exports through a Unity SDK that embeds accessories & licenses customized for each avatar usage rights, packed into a single file, & supported by several hundred apps, games, & metaverse worlds.  I'm sure RL can reach a happy medium with this customizable license structure to allow sales of .VRM embedded avatar outside of their marketplace for gamer use cases, & not content-creating use cases.

The character/avatar landscape is rapidly changing & I've outgrown RL's limited EULA when it comes to commercial usage, being a user since iClone 2.0, & giving many suggestions on improving their software over the decades, coming from traditional comp-sci education in computer animation, every one of my suggestions is now incorporated into RL products, helping amateurs achieve professional results without the $60k student loan debt I incurred, just to be called a pro, lol.  Hopefully, RL will get with the signs of the times & adjust their EULA to reflect such times or be left behind.

There are CC0 sublicenses that allow for redistribution sales of assets built off base assets.
Maybe this time it won't be ignored, because users are beginning to wise up when it comes to ownership of our output work.
By AutoDidact - Last Year
So, my question is, how do I obtain the RL license for IP ownership of my output?  I saw this IP ownership change reflected in an updated EULA, but there is no further information on obtaining such a license.
If you use these free bases there appears to be no option for you to actually “own” the IP of any model derived from the meshes themselves.
The character/avatar landscape is rapidly changing & I've outgrown RL's limited EULA when it comes to commercial usage,
indeed there are many 3D Character eco systems in the market now and I have observed that the content creators of those eco systems simply will not even consider any “free” base meshes that are not fully free for any commercial use and distribution.