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Batch motion clip export

Posted By dathedix Last Year
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Batch motion clip export

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dathedix
dathedix
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Hello,
One feature that would be very helpful from a game pipeline perspective is batch export of animation clips. One at a time is fine if you're working with a small animation set, but when you start working with 80 animations per character, it becomes a real chore.
Rampa
Rampa
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You can export motions from CC4, either with or without a character. See here:
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_Mesh_and_Motion_Individually.htm
dan.goyette
dan.goyette
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Rampa (3/6/2024)
You can export motions from CC4, either with or without a character. See here:
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_Mesh_and_Motion_Individually.htm



While I'd consider that 1/2 of the total pipeline, I think the OP is referring to being able to export portions of the timeline in batches. Consider, for example, setting up several AccuLips tracks with facial animations:

37% of original size (was 1352x256) - Click to enlarge

For me to export these, I need to manually drag-select the Collect Clip range, save the Motion Plus file. If I change something, I need to go through that process again. It's all very manual and tedious and slightly error-prone.

Consider how a program like Audacity lets you create permanent "labels" in a project, and then batch-export all content within labeled regions as separate files:

37% of original size (was 1352x256) - Click to enlarge

I'd appreciate something like that. Perhaps the most versatile approach would be for Collect Clip to support permanent elements, each of which can be linked to an export object (like a MotionPlus file). A batch export would then trigger the re-export of each labeled item.




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