Batch motion clip export


https://forum.reallusion.com/Topic548372.aspx
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By dathedix - 2 Years Ago
Hello,
One feature that would be very helpful from a game pipeline perspective is batch export of animation clips. One at a time is fine if you're working with a small animation set, but when you start working with 80 animations per character, it becomes a real chore.
By Rampa - 2 Years Ago
You can export motions from CC4, either with or without a character. See here:
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_Mesh_and_Motion_Individually.htm
By dan.goyette - 2 Years Ago
Rampa (3/6/2024)
You can export motions from CC4, either with or without a character. See here:
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_Mesh_and_Motion_Individually.htm



While I'd consider that 1/2 of the total pipeline, I think the OP is referring to being able to export portions of the timeline in batches. Consider, for example, setting up several AccuLips tracks with facial animations:



For me to export these, I need to manually drag-select the Collect Clip range, save the Motion Plus file. If I change something, I need to go through that process again. It's all very manual and tedious and slightly error-prone.

Consider how a program like Audacity lets you create permanent "labels" in a project, and then batch-export all content within labeled regions as separate files:



I'd appreciate something like that. Perhaps the most versatile approach would be for Collect Clip to support permanent elements, each of which can be linked to an export object (like a MotionPlus file). A batch export would then trigger the re-export of each labeled item.