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4u2ges
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
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Nothing special about animal head morphed genesis figures unless they rely on unsupported Daz tech like geographs or daz Yes, that is true. I did not go deep into this particular one at the beginning as I did not even have it. So I assumed since R Ham does not use Transformer, there probably something is not coming through correctly. And then I continue with G9 Humanoid type import... But as far as I could see it looks and behave just fine as CC3+
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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Well, I just pulled it in as a CC3+ and, it came it fine. Slight kink in the tail, easy to hide. Then I sent it to iClone, and lipsync worked fine.
Something I was assuming all week was obviously wrong. This thread moved me to try again. Thanks people. Next time I'll think different.
This is a great character.
Hasty Lumbago :-D
"Less clicks good, more clicks bad."
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Kelleytoons
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Kelleytoons
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
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Wait - are we saying that Transformer supports G9 characters? INCLUDING the textures? (The latter being what I can't believe is true). Let me see... OMFG! I cannot believe it! I stand (well, sit) corrected. CC4 does indeed *seem* to support G9 natively, through Transformer. Where the f*** was I when THIS was announced? (Or was it ever announced?) And does this mean that 8.1 is also natively supported? (I guess that's next on my checklist). Well - thanks, Mr. G. As with you, I just assumed... and we all know how dangerous that is (although it IS kind of funny that when a Gen part is hidden, as do some of the outfits that you apply in Daz do to the figure, that it still causes issues with import. I KNOW that's still a problem because yesterday I had to do my workaround in CC4 (just put another same Gen figure in the scene for export). You'd think if they went to all the trouble of supporting G9 figures they would have fixed this bug (it would be easy for them to still recognize the character for what it is and just go ahead and fill in those hidden meshes. I think. Maybe the FBX export removes them, though). Again, I cannot thank you enough. I never would have tried this but it's MUCH easier to do than any other way (Note: the other way still is useful for those figures that clearly are not Genesis - things like the Daz Cat and T-Rex 3 still need this approach. But I went and followed Mr. G's advice about that - before I learned about Transformer working - and you can indeed bring ALL the morphs into CC4 fairly easily). Best thing about this being a CC3+ avatar: ability to apply other content to it.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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My 15 minutes of joy is over.
"Less clicks good, more clicks bad."
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Kelleytoons
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Kelleytoons
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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When you brought it in did you bake the textures (first checkbox at the top)? Although - I can't see how you could not have done so and still gotten ANY textures. If you look at my example I didn't have the issue you have. So I'm not quite sure what's going on (my first impulse would be to compare your Daz export settings with mine). Now I'm going to have to try some more G9 figures before we "assume" this is just something that will always work (so off to do ti).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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Baking did the trick. Thanks. Now to fool with the tail.
"Less clicks good, more clicks bad."
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AutoDidact
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AutoDidact
Posted Last Year
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Not Aware of any big announcement from RL about Transformer support for G9 ‘but I am subscribed to this guy’s channel and saw his video about it 5 months ago and assumed you guys already knew.
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Kelleytoons
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Kelleytoons
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Yeah WAY too much assuming around here LOL. No, I had no idea and would never have tried it (what part of Mr. G's mind made him do so I do not know, but my 'at's off to the govenor" as they say). I feel like I have to also post this to my channel on the off chance that the 6K or so folks who follow me might include some who, like me, were ignorant of this change.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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We used to say, "When you ASSUME, you make an A55 out of U and ME."
"Less clicks good, more clicks bad."
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R Ham
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 628,
Visits: 4.1K
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4u2ges (2/25/2024)
Nothing special about animal head morphed genesis figures unless they rely on unsupported Daz tech like geographs or daz Yes, that is true. I did not go deep into this particular one at the beginning as I did not even have it. So I assumed since R Ham does not use Transformer, there probably something is not coming through correctly. And then I continue with G9 Humanoid type import... But as far as I could see it looks and behave just fine as CC3+ I thought that, since I didn't need it for the House Cat, I wouldn't need it for the Tiger. There's the ASSumption.
"Less clicks good, more clicks bad."
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