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A Simple Import Problem

Posted By R Ham Last Year
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Kelleytoons
Kelleytoons
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I didn't use Accurig - I did it in XChange (because it's where I can see the details - one of the things they do to make it "easier" for you is remove power).

And I did map that bone to the jaw correctly - it opens and closes just fine in the Edit Facial Characteristics.  So I don't know why it doesn't work properly.  I was kind of hoping Mr. G would weigh in but maybe I'll first look exactly at his videos and then if I don't see something I'll make a video showing my exact process here (which is essentially the same as bringing the Daz cat in - except the face just doesn't work properly the way it does with the cat).



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Mike "ex-genius" Kelley
R Ham
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Kelleytoons (2/24/2024)
I didn't use Accurig - I did it in XChange (because it's where I can see the details - one of the things they do to make it "easier" for you is remove power).

And I did map that bone to the jaw correctly - it opens and closes just fine in the Edit Facial Characteristics.  So I don't know why it doesn't work properly.  I was kind of hoping Mr. G would weigh in but maybe I'll first look exactly at his videos and then if I don't see something I'll make a video showing my exact process here (which is essentially the same as bringing the Daz cat in - except the face just doesn't work properly the way it does with the cat).


We're on the same page now. I'll stay tuned.
If I had a Genesis9_Male_iCloneFaceKey.duf I would try it.
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09-Pipeline/Full-Conversion-for-DAZ-Genesis-8-Characters.htm



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R Ham
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4u2ges (2/23/2024)


And some of them need to have jaw bone movement added later on when translating them into RL visemes.



The jaw bone movement is the thing. How do you recommend adding that?


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R Ham
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4u2ges (2/23/2024)
Well, you are not going to see those morphs in iClone. And frankly you do not need visemes there.

For characters, RL ONLY imports morphs in CC through Face Editor when you import them manually AFTER you import the character.



You only need Genesis9 Facial and Genesis9 Mouth (those are for the teeth) viseme sets.
You then translate those to respective RL visemes (other tweaking might require). I have not done that as I had no needs.
But generally, you dial the DAZ viseme, then go to RL visemes and click the lightning bolt icon next to the respective viseme. Done.

And if you need series of specific Body Morphs for animating those in iClone, I will put a routine for G9 later on.

Now we begin.
- If I import the figure into CC4 as a Prop, the Facial Editor is not available.
- If I import the figure into CC4 as a Creature, the Facial Editor is not available.
- If I try to import the figure into CC4 as a Humanoid, Characterization will fail due to the G9 structure. The Facial Editor is not available.
- If I import the figure into iClone, then use Edit in Character Creator, Characterization will fail due to the G9 structure. The Facial Editor is not available.

I'm out of guesses. Please tell me how you imported the figure to CC4. How did you get the Facial Editor to be available?



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4u2ges
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For the past couple of days I imported probably half dozen of G9 character. All videos I ported are G9s.

OK so this is a prequel exporting from DAZ and importing to CC4

The rest in the other video.
And making regular blend shapes also shown here (that is also G9): https://forum.reallusion.com/FindPost547907.aspx









R Ham
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I appreciate your effort to help, but I can't follow what you're doing.

You might want to look at this link: https://forum.reallusion.com/FindPost547990.aspx
Others are as confused as I am. You may be the only one who knows how to deal with this issue.



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4u2ges
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but I can't follow what you're doing.


But why, what is the issue?

Others are as confused as I am.


As to others.. AutoDidact does not even have CC4/IC8 installed :P




4u2ges
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Oh for cry not allow!  :w00t:
From past experience I honestly disbelieved that Genesis with animal faces could be imported with Transformer..
So I did not even try. And now I did out of curiosity.. 2 minutes and I got the Lahr as CC3+ with Extended face profile







R Ham
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My message to AD describes my current problems. This is the second week I've been struggling with this. At some point, soon, I will resort to using a non-speaking tiger in my scene. If I have to do this, the fault will be RLs, no one elses.

Pictures of a screen with no text to back it up don't always teach much. I can learn to dig a hole from a video, but playing the piano is too sophisticated for video alone. You know so much that you may have forgotten what it is to know nothing. Seeing through the other person's eyes can be very difficult.

This popup is a bit misleading. I believed it. A properly converted humanoid does not have problems with speech. Second to render speed, speech is the greatest strength of this software.
https://forum.reallusion.com/uploads/images/b1f27991-747a-4b89-8035-8aaf.png





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AutoDidact
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From past experience I honestly disbelieved that Genesis with animal faces could be imported with Transformer..
So I did not even try. And now I did out of curiosity.. 2 minutes and I got the Lahr as CC3+So I did not even try. And now I did out of curiosity.. 2 minutes and I got the Lahr as CC3+



Now you see why I was so puzzled why you were not just “transforming”
( AKA shape projecting) onto a CC character as we users of the “old” CC3 are still doing with all manners of animals & alien morphed genesis 1,2,3,8 figures
Nothing special about animal head morphed genesis figures unless they rely on unsupported Daz tech like geographs or daz 
“dforce “hair etc.



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