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R Ham
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Group: Forum Members
Last Active: 6 Months Ago
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I appreciate your effort to help, but I can't follow what you're doing. You might want to look at this link: https://forum.reallusion.com/FindPost547990.aspxOthers are as confused as I am. You may be the only one who knows how to deal with this issue.
"Less clicks good, more clicks bad."
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4u2ges
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4u2ges
Posted 2 Years Ago
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For the past couple of days I imported probably half dozen of G9 character. All videos I ported are G9s. OK so this is a prequel exporting from DAZ and importing to CC4 The rest in the other video. And making regular blend shapes also shown here (that is also G9): https://forum.reallusion.com/FindPost547907.aspx
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R Ham
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Group: Forum Members
Last Active: 6 Months Ago
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4u2ges (2/23/2024) Well, you are not going to see those morphs in iClone. And frankly you do not need visemes there.
For characters, RL ONLY imports morphs in CC through Face Editor when you import them manually AFTER you import the character.
You only need Genesis9 Facial and Genesis9 Mouth (those are for the teeth) viseme sets. You then translate those to respective RL visemes (other tweaking might require). I have not done that as I had no needs. But generally, you dial the DAZ viseme, then go to RL visemes and click the lightning bolt icon next to the respective viseme. Done.
And if you need series of specific Body Morphs for animating those in iClone, I will put a routine for G9 later on.
Now we begin. - If I import the figure into CC4 as a Prop, the Facial Editor is not available. - If I import the figure into CC4 as a Creature, the Facial Editor is not available. - If I try to import the figure into CC4 as a Humanoid, Characterization will fail due to the G9 structure. The Facial Editor is not available. - If I import the figure into iClone, then use Edit in Character Creator, Characterization will fail due to the G9 structure. The Facial Editor is not available. I'm out of guesses. Please tell me how you imported the figure to CC4. How did you get the Facial Editor to be available?
"Less clicks good, more clicks bad."
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R Ham
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Group: Forum Members
Last Active: 6 Months Ago
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4u2ges (2/23/2024)
And some of them need to have jaw bone movement added later on when translating them into RL visemes.
The jaw bone movement is the thing. How do you recommend adding that?
"Less clicks good, more clicks bad."
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R Ham
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Group: Forum Members
Last Active: 6 Months Ago
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Kelleytoons (2/24/2024) I didn't use Accurig - I did it in XChange (because it's where I can see the details - one of the things they do to make it "easier" for you is remove power).
And I did map that bone to the jaw correctly - it opens and closes just fine in the Edit Facial Characteristics. So I don't know why it doesn't work properly. I was kind of hoping Mr. G would weigh in but maybe I'll first look exactly at his videos and then if I don't see something I'll make a video showing my exact process here (which is essentially the same as bringing the Daz cat in - except the face just doesn't work properly the way it does with the cat).We're on the same page now. I'll stay tuned. If I had a Genesis9_Male_iCloneFaceKey.duf I would try it. https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09-Pipeline/Full-Conversion-for-DAZ-Genesis-8-Characters.htm
"Less clicks good, more clicks bad."
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Kelleytoons
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Kelleytoons
Posted 2 Years Ago
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I didn't use Accurig - I did it in XChange (because it's where I can see the details - one of the things they do to make it "easier" for you is remove power). And I did map that bone to the jaw correctly - it opens and closes just fine in the Edit Facial Characteristics. So I don't know why it doesn't work properly. I was kind of hoping Mr. G would weigh in but maybe I'll first look exactly at his videos and then if I don't see something I'll make a video showing my exact process here (which is essentially the same as bringing the Daz cat in - except the face just doesn't work properly the way it does with the cat).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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R Ham
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Group: Forum Members
Last Active: 6 Months Ago
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Kelleytoons (2/23/2024) Okay, so I'm *sort of* there - at least I can get the visemes in fairly easily (although why the wild card character isn't working I have no idea nor any patience to find out).
Rigging the visemes and even all the head and facial components seems easy EXCEPT for some reason the jaw (which, remember, in Daz is a bone control) doesn't drop down when he's speaking (I used Acculips for this test). If it did all would be well but I don't understand as the jaw IS mapped properly.
I'm sure I'm just *slightly* away from getting this to work properly but at this point I don't know what else to try.
Argh?! This is exactly what I am after. How on Earth did you do it? Yes, the jaw thing is my problem too. I'm guessing now, the G9 has some weird bones (I've not tried this with a G8). I hoped AccuRig would replace all the non-standard bones, but I guess it missed the jaw?
"Less clicks good, more clicks bad."
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R Ham
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Group: Forum Members
Last Active: 6 Months Ago
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Above, I posted a short cat lipsync animation. The cat was a Humanoid. It was done only by importing. It was done by the process outlined by Kellytoons in his YT vid. I have a whole room full of cats with speech abilities.
I am under the impression that the same process is possible using a Daz Genesis character. I admit it isn't working out so well. If I get you correctly, you are telling me it is not possible. True?
"Less clicks good, more clicks bad."
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4u2ges
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4u2ges
Posted 2 Years Ago
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That is not how you do it. You do not drive Acculips with iClone morphs. It would be crazy to manually apply a morph for every phonem! :hehe:You need to make visemes and have it built Lips track automatically from audio and text. OK, here is a quick one I made. Profile for G9 with visemes only (no other blend shapes). It is certainly not perfect (kind of made for angry talk :)) and no tongue visemes either. But it does work OK. Download: https://drive.google.com/file/d/1FnlfyT5fzVxjA-9jNTy2nwubWkiyAVMm/view?usp=sharing
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R Ham
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Group: Forum Members
Last Active: 6 Months Ago
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UPDATE The morphs are in now. I can export it from iClone to CC4, convert it to Humanoid, reinstall the morphs, and export it back to iClone. In iClone I can now use the lipsync tools. There's a little problem where the lips don't move during or after the lipsync. They move fine with the morph sliders in iClone 8, but when they come back from CC4 as a Humanoid, they don't move. Thanks 4U2GES for your coaching. I've wanted to know a bit about the FBX Export settings for a while. Now I can make a more slender, more focused FBX file. The Import Morph FBX function is a thing I had wanted. Let's see if I can make the lips move now. 
"Less clicks good, more clicks bad."
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