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tegnemaskin
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tegnemaskin
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Hi guys, Is it possible to do a similar thing in iClone8 as with Blender’s NLA editor (see image), stacking animations and exporting them as separated FBX’s AnimStack? This is to play each one independently if I call one of them. Sorry, but I couldn't find any info on this.
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AutoDidact
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AutoDidact
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When exporting an FBX from CC you can embed multiple imotions in the export. they will all be separate “takes”(separate animations ) in your importing app of course each app ,Maya,Blender,C4D,UE5 will have their own method of switching between the “takes”.
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tegnemaskin
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tegnemaskin
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Thank you, this is what I'm looking for! However it merged all motions into one single track/strip when importing into blender using the CC pipeline add-on. Do you know how I embed multiple motions in one export? In the export panel it doesn't say anything about what motions to include other than range or current frame etc. so I checke "All". Do I use the Performance List somehow or add multiple Motion tracks? Didn't see how in any of the videos.
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AutoDidact
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AutoDidact
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tegnemaskin (1/17/2024) Thank you, this is what I'm looking for! However it merged all motions into one single track/strip when importing into blender using the CC pipeline add-on. Do you know how I embed multiple motions in one export? In the export panel it doesn't say anything about what motions to include other than range or current frame etc. so I checke "All". Do I use the Performance List somehow or add multiple Motion tracks? Didn't see how in any of the videos.These video were made with CC3 but it explains the steps for exporting a Character with multiple motion motions to Blender via the Blender pipeline tool.
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tegnemaskin
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tegnemaskin
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Thank you a great bunch - this is really helpful!
Please verify for me before I go full monty on this: 1. In iClone8 I make my animations 2. In CC4 I export my character as fbx and include the said motions files (located in the RL folder structure) 3. In Blender: I import my .fbx file via the CC pipeline add-on (optionally Rigify-ing it) 4. In Blender: After import of the character I can import the animations that is stored in the same fbx file (will now show in Action Editor) Am I right about this procedure? Again thank you for your help!
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AutoDidact
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AutoDidact
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Yes that is the procedure for the pipeline tool. Also please use the “import animations” button in the pipeline addon, to import your animations NOT the Blender native FBX importer.
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tegnemaskin
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tegnemaskin
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Your last point: Got it! Thank you very much for your help!!
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