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AutoDidact
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AutoDidact
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Awesome, those settings you posted worked, the bones thing only happens if you load a bvh into 3dexchange, thanks so much.
Yeah the daz BVH to 3DX requires both an FBX of the figure and a BVH imported into the 3DX animation library but that is the really old method I was only suggesting as a last resort. Remember when exporting a FBX, from Daz studio to Iclone or CC4, you must select everything before export ( clothing ,hair etc) unless you are just using an animated base figure to harvest the Daz animation in iclone. Glad we got it sorted out for you!!:D Cheers
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Wyrmaster
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Wyrmaster
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 328
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Awesome, those settings you posted worked, the bones thing only happens if you load a bvh into 3dexchange, thanks so much :) Now all I need to get my head around is adding spring bones to CC3+, another problem that seems to be un-answered in youtube or here as the tutorials don't work Blender to CC4 lol
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AutoDidact
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AutoDidact
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Wyrmaster (1/22/2024) I followed your instructions via iClone 7, with BVH and unfortunately all that happens is the bones load only, guess I should give up on trying to import daz animations, thanks for your help though.
For clarity: are you saying the you have the older 3DX pipeline version. you import a Daz G8 FBX and only his bones load into 3DX change?
Sorry but this makes no sense, as I discovered just yesterday that 3DX pipeline 7 will import an animated Daz figure as FBX as OLD as Daz Mike 3. I realized this only yesterday as I was converting some ragdoll simulations from the really old Endorphin software(2004) and exported data is only compatible with really old Daz/poser figures. To my very pleasant surprise, I was able to export my ragdoll animated Daz mike3 from Daz studio DIRECTLY into 3DX pipeline 7 as FBX and his animation comes in already added to the perform editor ready for export as Imotion data for Iclone
The same is true ,of course for a Daz G8 exported (already animated) from Daz studio as seen in the attached pic here. it works with G8 figure from Daz studio 4.12 up to the latest 4.22

This ability has been rolled into Iclone 8 AFAIK as I have seen many videos covering it. Would you be willing to bake a simple, short aniblock to a default G8 male and export him as FBX (binary 2013) and share the file for me ( and perhaps others using Iclone 8) to test on our end??
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Wyrmaster
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Wyrmaster
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 328
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I followed your instructions via iClone 7, with BVH and unfortunately all that happens is the bones load only, guess I should give up on trying to import daz animations, thanks for your help though.
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Wyrmaster
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Wyrmaster
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 328
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Once again thank you, I will try to give that way a try and let you know if it is a success
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AutoDidact
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AutoDidact
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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I tried it on an older Daz 4.20 still the same.outcome As I said previously, I am still on Iclone7 however out of sheer curiosity..........I Loaded a Daz G8 male in DS 4.20 and applied an aniblock bake the aniblock Daz timeline key frames and exported BVH. Exported G8 male to FBX
imported G8 male into the old 3Dxchange pipeline, he is auto recognized, I convert to non standard loaded the daz studio BVH into motion library in 3DX applied to non standard G8 male , added to perform export as Imotion to iclone 7 in lclone7 imotion works great with CC3 figures. Perhaps Iclone 8 can import & retarget BVH from Daz studio


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Wyrmaster
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Wyrmaster
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 328
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I tried it on an older Daz 4.20 still the same.outcome
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Kelleytoons
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Kelleytoons
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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IIRC this is a problem for newer versions of Daz (well, "newer" being anything other than, say, 4.12. Which EVERYONE should still be using). You can find the older versions out there - I'd recommend you try them.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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AutoDidact
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AutoDidact
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Wyrmaster (1/17/2024) No sorry I never made any figures at all, until CC4I see, well I hope you get this Daz aniblock to FBX issue resolved soon. Best wishes.
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Wyrmaster
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Wyrmaster
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 328
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No sorry I never made any figures at all, until CC4
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