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Daz created FBX not loading

Posted By Wyrmaster 2 Years Ago
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Awesome, those settings you posted worked, the bones thing only happens if you load a bvh into 3dexchange, thanks so much.



Yeah the  daz BVH to 3DX requires both an FBX of the figure and a BVH imported into the 3DX animation library
but that is the really old method I was only suggesting as a last resort.
Remember when exporting a FBX, from Daz studio to Iclone or CC4, you must select everything before export ( clothing ,hair etc) unless you are just using an animated base figure to harvest the Daz animation in iclone.
Glad we got it sorted out for you!!:D
Cheers 



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
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Ghost Origins
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Wyrmaster
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Awesome, those settings you posted worked, the bones thing only happens if you load a bvh into 3dexchange, thanks so much :)
Now all I need to get my head around is adding spring bones to CC3+, another problem that seems to be un-answered in youtube or here as the tutorials don't work Blender to CC4  lol
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Wyrmaster (1/22/2024)
I followed your instructions via iClone 7, with BVH and unfortunately all that happens is the bones load only, guess I should give up on trying to import daz animations, thanks for your help though.



For clarity: are you saying the you have the older 3DX pipeline version.
you import a Daz G8 FBX and only his bones load into 3DX change?

Sorry  but this makes no sense, as I discovered just yesterday that 3DX pipeline 7 will import an animated Daz figure as FBX as OLD as Daz Mike 3.
I realized this only yesterday as I was converting some ragdoll simulations from the really old Endorphin software(2004) and exported data is only compatible with really old Daz/poser figures.
To my very pleasant surprise, I was able to export my ragdoll animated Daz mike3 from Daz studio DIRECTLY into 3DX pipeline 7 as FBX and his animation comes in already added to the perform editor ready for export as Imotion data for Iclone

The same is true ,of course for a Daz G8 exported (already animated) from Daz studio as seen in the attached pic here.
it works with G8 figure from Daz studio 4.12 up to the latest 4.22

https://forum.reallusion.com/uploads/images/292bdf5b-2c5e-4c8d-b6b3-0c7a.png
This ability has been rolled into Iclone 8 AFAIK
as I have seen many videos covering it.
Would you be willing to bake a simple, short aniblock to a default G8 male and export him as FBX (binary 2013)
and share the file for me  ( and perhaps others using Iclone 8) to test on our end??
https://forum.reallusion.com/uploads/images/f6d7da94-8560-41b6-8861-e891.png
  





RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Wyrmaster
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I followed your instructions via iClone 7, with BVH and unfortunately all that happens is the bones load only, guess I should give up on trying to import daz animations, thanks for your help though.
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Once again thank you, I will try to give that way a try and let you know if it is a success 
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I tried it on an older Daz 4.20 still the same.outcome


As I said previously, I am still on Iclone7  however out of sheer curiosity..........
I Loaded a Daz G8 male in DS 4.20 and applied an aniblock
bake the  aniblock  Daz timeline key frames and exported BVH.
Exported G8 male to FBX


imported G8 male into the old 3Dxchange pipeline,  he is auto recognized, I convert to non standard
loaded the daz studio BVH into motion library in 3DX
applied to non standard G8 male , added to  perform
export as Imotion to iclone 7
in lclone7 imotion works great with CC3 figures.
Perhaps Iclone 8 can import & retarget BVH from Daz studio


https://forum.reallusion.com/uploads/images/b9d67210-50a8-4eeb-8677-baf4.png
https://forum.reallusion.com/uploads/images/4f3f3d69-8171-47fe-b1fc-3a06.png



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


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I tried it on an older Daz 4.20 still the same.outcome
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IIRC this is a problem for newer versions of Daz (well, "newer" being anything other than, say, 4.12.  Which EVERYONE should still be using).

You can find the older versions out there - I'd recommend you try them.



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Mike "ex-genius" Kelley
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Wyrmaster (1/17/2024)
No sorry I never made any figures at all, until CC4



I see, 
well  I hope you get this Daz aniblock to FBX issue resolved soon.
Best wishes.




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Wyrmaster
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No sorry I never made any figures at all, until CC4

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