I'm trying to import an animation from a MoCap studio in FBX format. I don't know what software was used in the recording. When I import it to Blender (File->Import->FBX), I get a set of bones that perform the animation as expected. If I try to drag the file onto Kevin in iClone, for some files I get told, "No applicable character profile..." for other files (that I know were recorded on the same MoCap equipment), I get a Motion Import Setting. I have a choice of many profiles and have tried most of them. The best profiles gets the feet correct, but not the upper body for the start pose. In addition the animation bends the upper body opposite direction of what is expected. The attached photo shows the animation at the same point in iCloud and Blender.
I'm very new to iCloud. Can anyone help me solve this issue?