martinortiz
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martinortiz
Posted 10 Months Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 26,
Visits: 122
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(Newbie) I was practicing using the HeadShot 2 plugin...and did a lot of work... I closed project, thinking that when I re-opened it, I could continue refining stuff with HeadShot plugin. When I went to HeadShot panel, it would only let me open up a new image, not continue from where I left off. Is there a way to re-open the face image and continue from where I left off?. If I open a face image now, it will redo everything from scratch.
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martinortiz
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martinortiz
Posted 10 Months Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 26,
Visits: 122
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There is (of course) a lot of morphs applied to the face, when exporting to FBX, do I need to bake any morphs into mesh before I export it? Or is this done automatically?
Edited
10 Months Ago by
martinortiz
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martinortiz
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martinortiz
Posted 10 Months Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 26,
Visits: 122
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OK, I closed project and tried re-opening it again... This time it allowed me to continue with HeadShot plugin where I left off. With my 2nd question, there are a lot of morphs applied to face, when I export the character, are these morphs baked into the mesh? If not, how do I do that?
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Peter (RL)
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Peter (RL)
Posted 10 Months Ago
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Group: Administrators
Last Active: 13 hours ago
Posts: 23.1K,
Visits: 36.5K
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If you are creating your character from a photo, just save your character before closing the project. Then when you reload your character you can continue working on it in the Headshot panel.
Peter Forum Administrator www.reallusion.com
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martinortiz
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martinortiz
Posted 10 Months Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 26,
Visits: 122
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There are lots of morphs on face, when I export the character to FBX, are these morphs baked into the mesh automatically?
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